
Dive into a factory-building game where the focus is on just that — building huge factories! Construct sprawling multi-level factories and min-max your layouts without limits. Shapez 2 is tailor-made for enthusiasts who crave the thrill of optimizing production lines and perfecting automation.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
1.0 makes the game even better. Im giving a positive rewiev for the developer alone. Shapez 2 is an upgrade upon 1 st game, at every step of the creation the developer asked the community what should he upgrade. What annoys the community, should the most popular mods be a part of base game, what colour pallet will be the best for 2nd game etc. He asked, communicated with the playerbase and he delivered updates about the creation of the game. Wonderful, every developer should learn from this example. A couple of months past relese update. The devs keep communicating, they keep updating and listening to people on discord. Respect.
The brilliance of this game relies on a simple subtraction from the usual factory game formula: You do not need to gather raw resources to build new machines. Meaning you spend more time building, designing, and routing. While little-to-no time is spent on mindless grinds. The result is a type of puzzle game that puts me in the same flow state that Tetris on the original Game Boy did. You will find yourself constantly optimizing your output only to discover that suddenly hours will have passed as shapes disappear into the vortex.
The most important thing first: The game starts with 70% music volume and an overall volume of 50%. Why can't all games do this? Gameplay is nice. Game runs smoothly. No crashes.
I was not sold on the 3D at all. Didn't play alpha/beta nor the demo (despite downloading it). I must say, this game is simply grandiose. I am in awe that developers managed to make such a distinct game from Shapes (1) yet retain its spirit. The amount of polish in terms of UI, tutorials, graphics and game play is phenomenal. This game scratches my optimising, refactoring and productivity itch. To top it all off, an original soundtrack that is bound to become my new go to playlist for work/programming. I do not understand why this game is in Early Access other than a show of dedication from the team towards players. Yearning to improve above and beyond our expectations. Kudos to the team and developers. You've invested a lot into this project. You've made a gem. I am looking forward to what ever improvements you'll be adding to this game in the coming years. PS : Thank you
Incredibly chill game. Very satisfying. Played mostly on Steam Deck, using the top community controller config - with some edits of my own gradually added. Using the Vulkan renderer and minimum graphics settings I get about 22 FPS in the main menu which shows a very busy looking factory. While playing I average 40-60 FPS.
This game runs well, has fantastic mechanics and player freedom that no other factory game executes in quite the same way. This is for anyone wanting a factory game with challenge and satisfying builds. The developer is great and really engages with his community. These are the games we should be backing.
Structured threads, verified dev answers and player expertise without chat noise


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