
Heart&Slash is a 3D brawler that is set in a world where machines are all that remains from the Human civilization. You play as Heart, an innocent robot fighting to escape the grip of the evil and all seeing machine QuAsSy (Quality Assurance Systems). But make no mistake Heart&Slash is a hard game. Every death is permanent and means a new randomly generated level for you to start over with a different set of weapons and items you can use, new enemies to fight and secrets to explore.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Heart & Slash is a Roguelike action platformer in which you travel through randomly generated dungeons in search for the plot. No, I mean seriously... You play as our hero, a robot named "Heart". A fitting title for a small protagonist, whose display monitor displays a heart image. Not much longer after just being assembled, you are told to "Run". Randomly attacked by various robots that for some reason want to kill you, you are given a random selection of weapons and aparrel to fight the threat off. From Baseball bats, Boxing Gloves and Fancy Suits to Rocket Hammers, Shotguns, and... Rubber Ducky outfits? (oh, and it gets even more weird, but I'll let you find that out on your own) Throughout the randomly generated levels, you are supposed to complete a sequence of events in a certain way to progress through the story. You will constantly find yourself at the "end" of the game and ac
Heart & Slash is a pretty good game, though it definately feels unfinished. The jumping has a weird stickyness to it sometimes, there's frequent Z-fighting issues on textures viewed from certain angles, and one of the unlockable characters has no attack animations. The dialogue feels stilted, and is full of spelling & punctuation errors that a second or third pass would've caught. Beyond that, this is a short, fairly fun, game that feels more or less worth the price of admission. Soundtrack's pretty nice too.
It's a Mega Man Legends procedural. There's a lot on offer already. Every unfinished piece is still beatifully done, with signs pointing to a future filled with promising content. Oh and it's a frickin Mega Man Legends Procedural. If they add a larger robot with a bubble head for Tronne Bonne I'll seriously freake out and possibly just die. I already bought several copies for my friends though. So feel free to kill me in this manner. I give my full permission.
Being a long-time hack-and-slash enthusiast, I asked myself last month "What if somebody designed and developed a rogue-like Devil May Cry-like game?" Thus, as if there was already an answer to this question, I stumbled upon "Heart&Slash," a unique and dynamic mixture of action, combat, platforming and strategy. Despite being in its alpha phase (occassionally glitches will ensue), the game offers an intriguing amount of depth and variety with its simple but increasingly challenging combat and wide range of weaponry and obstacles. With up to 75 unique weapons to wield (each with its own set of attributes and upgrades), you'll find yourself pitted against a formidable variety of robotic enemies (occassionally equipped with destructible armour) in a bleak futuristic world. I've only played this game for about three hours on the alpha's release date, but I'm already enjoying it for its fas
Pros: Fast paced and enjoyable gameplay An enjoyable soundtrack that fits with the game Cons: -A large variety of weapons, only a few of which are good or fun to use. -The good/fun items very rarely spawn. Several runs in a row your first items will likely include the meat cleaver or rubber shield. -Only 3 levels, which get very repetitive very quickly -Only 5 bosses. The first level bosses are actual fights, but the level 2 bosses are gimmicky and prolonged for no real reason. -The levels are much longer than they need to be and every room feels the same. -The randomness is done poorly. Sometimes you'll have 10+ items generate in one level and other times you'll get none. -The game is full of run ending bugs. I frequently clip out of the stage and then can't get back in. Switching items can sometimes freeze you in place and end a run. You will not be able to use your weapons sometimes
i'm going to make a counter point to some of the other stated reviews here... the combat isnt slow AT ALL. in the beginnning of the game when you don't know what you're doing and don't have access to better unlocks, it might seem like you're having a harder time against enemies... but keep in mind that every enemy has an elemental weakness, and that if you don't have a weapon to fight a certain type of enemy, 9 out of ten times you can just roll away and run past them. besides that, i'm going to state my ACTUAL review! The games atmosphere is enchanting, the quests are interesting, and the bosses are beautifully designed! Pros: -FUN gameplay with many possibilities [ have the body of a rubber duck, dress pants, and a head that shoots lazers, weilding a giant rocket hammer!] -Steep but not impossible learning curve -an abundance of acheivements that you will unlock over time, as well a
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