
The Graveyard is a very short computer game. You play an old lady who visits a graveyard. You walk around, sit on a bench and listen to a song. It's more like an explorable painting than an actual game. An experiment with poetry and storytelling but without words. Buying the full version of The Graveyard adds only one feature, the possibility of death. The full version of the game is exactly the same as the trial, except, every time you play she may die.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| English Dutch English |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
i've played this game for hundreds of hours and it just never gets old
I liked the part where i sat down
Watch the video instead, that's the whole game.
They should give you 5 euros instead of charging you 5 euros to participate in this experience
I was in a graveyard just like the one depicted in this game only a couple of years ago. There was even an old woman limping slowly up the pathway to a bench. I pushed her over, laughed and ran away but, having played this game, I think if the same situation occurs again in the future I'll simply sing a gibberish song and try to understand her point of view instead. Games can be so life-changing.
If you're considering buying this, don't. I get that this is supposed to be a small, artsy endeavor that shouldn't really even be classified as a game properly. I do. I've actually played other 'games' like that. The thing is, those were mostly very well done. This is crap. It uses standard wasd controls, but a and d turn instead of strafe. This makes movement awkward unless you're going straight forward. Fortunately(?), the camera angle is fixed and you have literally nowhere else to go because invisible walls block you from leaving the path forward in any meaningful way. Technically, you can travel a brief distance down the side paths before encountering them, but that hardly makes any difference. The worst part, really, is that it fails even at what should be its strength. The movements are poorly executed and frequently fail to match up properly with the environment. The birds, ab
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