
Catch hundreds of tinykin and use their unique powers to help Milo discover the origins of humankind - and get back to his home planet!
Milo arrives on Earth to find that he's way too small, everybody's gone and a day hasn't passed since 1991! Catch hundreds of mysterious tinykin and use their unique powers to create ladders, bridges, explosions and a lot more!




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
First off, Tinykin is not like Pikmin. Any review that says it's similar has no idea what makes either game unique. So, if you're thinking about playing Tinykin because of the comparison, stop right there. Let me explain the difference. Pikmin is an RTS about managing and nurturing a growing army of tiny soldiers. You must guide them through battle and away from hazards that will crush, burn, and drown their fragile little bodies. When they die, it will be due to your own incompetence, and you will feel bad because you have failed them as a commander. Tinykin is a 3D platformer with a sort of metroidvania exploration style. Your tinykin cannot die. They do not need to be controlled. They cannot fall off cliffs and get stuck. They do not get lost. You receive an exact and precise number of them and that number never rises or falls until you collect more from preset locations. There are
There is a phenomenon that happens here on Steam. I call it "the Nintendo Clone" game. As we know, Nintendo refuses to release its games on PC, where not only they could fully blossom, but live on forever. So it's up to other developers to release variations of such games for the PC, Playstation and Xbox crowds. For Mario Kart fans, Sega has released a couple of Sonic racing games - with a new one coming up. People who want the Animal Crossing experience can have Dreamlight Valley; fans of that Super Smash Bros. style of fighting can have Brawlhalla or the Nickelodeon games - and for a time, they had MultiVersus too. People who want that Donkey Kong Country gameplay can have it in Yooka-Laylee and the Impossible Lair. Even Breath of the Wild had its clone with Immortals Fenyx Rising. And for the people out there longing for the Pikmin experience, Tinykin is here to save the day. But to
My Opinion on Tinykin I cannot say enough kind things about Tinykin. I really feel like the trailer did not do this game justice, as this game is way more fun than how it looked in the trailer. If you're a completionist, someone who loves collecting every little thing in a game, and someone who loves cute games—Tinykin is for you. I had so much fun playing this and I definitely plan on going back to try and 100% it. The concept is incredibly cute and the ending was unlike anything that I expected. There were few to no bugs that I experienced in my playthrough, and it seemed to be very polished. The artstyle is gorgeous. I love the 2D character (Milodane) mixed with the 3D, real-life world. It just fit perfectly, and it was so addicting and painfully hard to put this game down. I highly recommend this game if you're on the fence about it or if you're skeptical about paying full price,
The only thing that I hate about this game is that it doesn't have a sequel for me to play yet.
What a delight! Pure exploration and platforming fun! I really love the concept of being tiny in a huge world so this one caught my eye from the get go and more than delivered. The game is a a 3D collectathon platformer with a dose of Pikmin. This is a very dry way to describe it, I would say it's Pikmin but you are very mobile and fast in a extremely well designed world (maps like fromsoftware, everything is beautifully connected). To complete the package, the art, OST, sound effects and writing (if you want) is all great! Each room in the house is it's own little town with it's theme, culture and characters. Also, by the end, the story revels to be more than what it appears... On a side note, the guys from this studio are former Ubisoft Montpellier devs. When I see such a indie gem like this coming from former huge studio devs I can't help but wonder how many cool ideas are trapped
The Mario 64 / Pikmin for the new kids growing up, it's a simple chill out and enjoy type of game, and it runs perfect on the Steam Deck.
Structured threads, verified dev answers and player expertise without chat noise


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