
A roguelike memory deckbuilder where you bend the rules of card matching with wild combos, strategy-defining curios and cards featuring some personality-packed cats.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Roses are red Violets are blue Cats go purr Numbers go brrr 10/10 new addiction unlocked
A Fun Balatro-like With Memory Tiles And Cat Memes I've played one memory-tile roguelike before, but that game barely scratches the surface of the potential these two gameplay structures can conjure. Here comes Replicat. Even though this roguelike imitates Balatro's formula a bit too literally, it is still a good game that can satisfy your number-generating thrill. Plus, cards are full of cat memes. What's not to love? Things I Like About Replicat: Simple Gameplay Loop: The premise is simple. You flip cards and find the same ones to pair them up within 16 moves. You can only have five pairs each turn, and the scoring order goes from left to right. Beware, though; you can't manually swap the pair order around. What you pair up first is the first to be calculated, so it is best to pair additive bonuses first before pairing multiplicative ones. This design adds an interesting layer of th
This game is one of the "one more run" games you simply can't pull yourself away from. Everything is well balanced in terms of gameplay. The visuals are vibrant, the cats are cute, the vibes are cosy. The dopamine hit when everything comes together and numbers skyrocket is amazing. Stop reading and go buy the game.
Replicat is honestly a rather odd concept to me: The age-old memory matching tile game, where you flip cards and try to get pairs (while inevitably forgetting the card you JUST flipped 5 seconds ago... or maybe that's just me) plus the Balatro-ish formula? Sure, there's all sorts of ways to use that formula, as more and more games are proving, but... memory matching? How do you make an entire game focused on that? The resulting mix is honestly pretty good, though I will say it took me a good while for this one to click, I bounced off of this at first. I dont have a very good memory, so I can find it a bit frustrating at times. But part of the game is finding ways to deal with that better. For instance, you might get effects that stamp the back of the tiles with color stamps... just showing what color that tile is, but not hinting at value or effect... or maybe you'll have a pair that ha
After 100 percenting Balatro, I didn’t think I’d feel this motivated to complete another roguelike deck-builder game, but Replicat proved me wrong. The cute cat sounds live rent-free in my head and the gameplay is incredibly fun. Whether you’re a fan of the genre or completely new to it, I highly recommend it! Meow!
Pretty much Memory Balatro. Just started and I already know this will probably be this years "just a few more rounds" game after getting Complettion++ in Balatro. Excellent for playing in between other games since it plays fast, have cute cats and similar "numbers go up"-dopamine kick that Balatro has. .
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