
With Close Combat: Gateway to Caen you can play at the strategic and tactical level, putting yourself in the boots of both the generals and the platoon commanders. You can move or combine your battlegroups on the strategic level and decide the outcome of battles on the tactical level. You will command squads in close combat situations, using small arms, mortars, machine guns, armored cars, and tanks to triumph against the enemy. You command artillery and mortar barrages and even air strikes. You will get to know individual solders, platoons, battalions, and the larger brigades and battle groups which they comprise.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
A more up-to-date version of the CC classics. I will edit this review later, but first off I want to say something immediately. I see people claiming to be CC "fans", give it thumbs down, and post stuff like "you can't pause the game". Guess what, you can.. just hit the "pause" key on your keyboard. Now, that wasn't so hard, was it? And if you truly had played any of the predecessors, you'd realize that this version works just in the exact same way. By the way, you can press spacebar to activate range info (I have command influence range as standard). There's a comprehensive list of keybindings in the manual. Now, off to the game. CC is a top down, real-time action WWII strategy game, with roots as far back as 1996. CC is legendary for those beknownst to it. It continues the style of a few other games in the series with a grand-campaign-style strategic map. This strategic map will pro
I promise anyone who looks beyond the seemingly dated graphics will find an unrivalled strategy game. Each and every soldier on the battlefield has a limited supply of ammo, and each situation your men face during battle will affect their stamina, morale and emotion... Stick with it and you will love it. Even better against human opponents! The only con is the price. Don't expect any major price reductions as Matrix Games titles have always been a bit steep in my opinion.
Brought me back to playing CC2: A bridge too far. I love the close combat series and this does not dissapoint for me. May look a bit dated but the gameplay is what it's all about and I can't think of anything that matches it. A thinking man's strategy game.
Its a very good game, that hasnt changed at all, so when you like the older cc's you will like this one. I love remakes of old games and i like the 2d style a lot. But 40€ for a remake that bassicly just updates the explosions and minor other things is a bit too much. I cant understand why they are so greedy at this part i would easily recommend this at 20€ also a lot of more people would give it a try i think. But 40€ looks like a cash grab to me, i would'nt have bought it myself if i would'nt have found it for 20€ on ebay. So veterans of the previous games will buy this anyway, cause its the game you love. But for newcomers i can only recommend to wait until its cheaper.
i have not played a CC game since a bridge too far(1997) which was one of my all time favorite games. i was happy, suprised and a little disapointed to see that not much has changed in that time. game play is good but not much different from 7 years ago, altho the campaign mode is a little more refined than the last CC game i played in 1997. if you have liked the game series in the past you will like this one also. the graphics are a little better than 7 years ago, but no where close to the level they should be. if this game was $20 i would give it 9/10, but at $40 i will give it 5/10. way to expensive a game that is in essence a slight improvement from 7 years ago. if you are a die hard fan of the series i am sure you will like it, or if you are new to the series it might be worth the money. i can not recomend it for the current price.
I'm Randall Turner, game developer. I'm a CC fanatic since the series' inception. Full disclosure, you can see from my MobyGames profile that I'm credited on the last Atomic developed version, CC5 - (for what amounted to being a glorified playtester with an engineering degree, heh!) I hate to say this but to me, this game is unplayable. They've removed too many of the informational and control elements you need to manage your units effectively to the point that, as other reviewers have said, you're butchered without even knowing you're under fire. From shrinkage of the view field to removal of most bullet traces, muzzle flashes and mortar "donuts", to making the unit tiles and alert messages difficult to find, I can't maintain situational awareness - and I've got 1,000's of hours on every CC variant. Can't even vary the play speed in-game anymore. I'm sorry, and I appreciate the develo
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