
Conquest of Elysium 4 is a quick turn based fantasy strategy game with a touch of rogue-like. The game might appear simple at first, but it is full of depth, details and of course monsters.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Long time fan of COE and Illwinter. - The UI is a big improvement on COE3 - Music is a big improvement from COE3 - Two new races bringing new unique ritual sets bringing even more replayability - New monsters - New weapons - New battle system, watching battles is fun now and they involve more strategy than before - Though the game is rogue-like, if you play on a huge map with few AI there is lots of content - New planes of the world to explore and battle in While the graphics aren't cutting edge, the units look great for the style. If you can get past the graphics you'll fall in love with the gameplay Probably missed some things but this is a definite pick up for fans of the previous games.
I seriously can't recommend this game enough. It has its quirks (no control in combat), but the replay is huge. All the classes actually do play differently! The "Voice of El" collects relics from settlements and uses them to increase his holy bonus and gain (random) units from El in his settlements. The more "seals" broken (7 in total for the world), the closer the world gets to El and the more powerful units you get for free. You can also spend money to convert settlements to your faith. Even if an enemy recaptures it, it'll still pay you money every year (in a lump sum)! Then there are the dwarves. They lack any "standard" recruitment, but gain a free dwarf every turn birthed from your Dvala (whcih can't leave its mountain home). You then spend iron to upgrade your workers. You gain less gold from settlements, but more iron from mines. Mines also yield gems to power rituals or furth
I love this game, my daughter loves this game. It's simple to play at any age, charming in its own way but it has so much depth and potential complexity I haven't been bored in ~70h (currently). The game is a massive improvement over CoE3 in almost all aspects (though it may not look it at first glance). The only downside is the price... which is a little painful if you aren't sold on the 2d sprites. But if you can get past the graphics there is an amazing amount to love here. Analysis of games vs Daughter (hotsteat multiplayer): 1. I died to deer (facepalm, always guard your citadel) 2. She took my last citadel. (What did I say about guarding your Citadel?) 3. I crushed her army with hordes of undead in a cataclysmic battle with no certainty of victory - and so before exiting she sneakily played my turn, moving my army into a nearby neutral Beholder in revenge and my entire army crumb
This game is kind of like a roguelike version of Dominions (Illwinters other series). It looks simple, looks ugly really, but it still manages to have the kind of facinating depth that keeps me coming back for more. That said I honestly feel kind of stupid having put this much time into it. I mean come on, like...I could be playing something slightly more sexy right? Yet it keeps sucking me back in. Look, screw reviews. Reviews can be misleading (although not in this case). The thing to look at is hours played. Everyone has double digits. Most people have triple digits. That right there is the review. Only thing I'll ding it on is the price. Maybe wait for a sale? It could stand to be a few bucks cheaper.
Conquest Of Elysium 4 is a turnbased fantasy-strategygame with a few RPG-Elements that gives me some sort of surrealistic vibe whenever I play it. With so many different factions, characters, abilities, items, spells and units, almost every new round seems like a new experience to me. The game might not shine very bright when it comes to the graphics (you may look at the screenshots in despair), but the game itself doesn't loose any of it's charme because of it. In fact I would even like to say that this sort of design might fit a bombastic fantasy-mixup like CoE4 better. The only really negative thing I have to say about this game, one complain that is unbearbly awful to see and to experience: There is no main-menu button. You can literally not get back to the main-menu when you started a game. Nope, doesn't work. You have to exit the whole game and restart it trough steam. Honestly,
I summoned a huge, massive Purple Worm and decided to use its ability to tunnel downwards in a cave. I was a bit surprised to find myself in the Inferno, with devils and demons spawning all around me - my Great Warlock of Earth had no problems with them, as she had the Army Of Gold memorized, turning her entire army fireproof. I lost a few soldiers to the bites of hellhounds and the barbed tridents of devils, but nothing I could not replenish with resummons. I freed a few villages of the Damned, accepting their fealty and their coin. And then I saw I could tunnel downwards again. Obviously I did this. I found my army wandering the Void, home of astral horrors. Gleefully I began cleansing the place of these abominations, with great success. I did not realize, however, that there now was a tunnel connecting Elysium's cave system to both the Inferno as well as the Void, and I did not ex
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