
The War of Crowns rages on. Knights and brigands run rampant throughout the land, sowing destruction. From your castle base, rise to become the lord who leads the battle against the forces of evil in this turn-based tactics and strategy game.
The war of crowns is raging. Knights, bandits, and a mysterious malevolent force are spreading desolation throughout the land. As the leader of your barony, lead the fight in this tactical and strategic turn-based game. Knights and bandits are wreaking havoc across the country. But an even more dangerous evil power is plotting sinister schemes in the shadows... As the head of your lordship, lead the fight against the forces of evil in this tactical and strategic turn-based game. From your castle, the seat of all your operations, recruit, equip, and train your soldiers to face the threats looming over the kingdom. Compose your squads based on the needs of each mission, then set out to find the source of the Evil and thwart the diabolical plot of the Order through bloody turn-based battles. Your sense of management and strategy will also be put to the test. Manage your resources wisely to make your domain prosper and plan the deployment of your squads by choosing which quests to pursue. Facing the abyss, there is only one solution: the Order must disappear, or the world will be lost.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Timers, timers everywhere. You have a timer for travel, Fine. You have a timer for healing after combat, Understandable. You have a timer for research, Makes sense. You have a timer for Doomsday, hate it but I get it.. You have a timer in most missions where you auto lose if you don't kill all of the enemies in the area AND they are hidden around the battlefield.......WHAT?! Tactical games are supposed to be fun and strategic. They're not supposed to force you into terrible situations over and over just to beat a timer. How is that fun? It wouldn't be so bad if you were heroic, but more often than not, the enemy has better skills than you do and they have ZERO problem popping poison in large areas over and over again. I had really high hopes for this game. Now I'm patiently waiting for a modder to fix this cluster-fart so I can actually enjoy it.
As the developer of a very similar game, Zodiac Legion, you should take my opinion with a grain of salt: Crown Wars follows the XCOM 2 formula to the letter: You have a castle to manage, where you upgrade buildings, recruit soldiers, and research "blueprints" to make your weapons and potions better. Your characters have a simple progression system (1 skill to pick among 2 at each level, for each of the 6 classes). You send your soldiers on missions on the campaign map. There are several mission types, like capturing an enemy, freeing a prisonner, defending a position... Several "pods" (ie, enemy groups) are present on a map waiting for you to engage them one at a time in turn-based fashion. The pods are even less reactive than in XCOM 2 (they will remain in position with 1 of their member patrolling a little around), and you can see further than them, so you can usually engage on your
I have to admit there may be a good game here, but it is marred by some (in my opinion) poor design choices. The most egregious one is time limits in most missions. It's a hard limit too, as in defeat if you don't finish the mission in X turns. This just isn't fun and it doesn't even have balancing reasons. There is also the weapon upgrade system, which urges one to not diversify the weapons (Why upgrade a greatsword which only one class can use, when you can upgrade a bow which 3 classes can use?). I'll be waiting for a change to make the time limits go away or at least optional.
Tl;dr: A surprisingly and pleasantly strong entry in the tactical turn-based genre with very solid combat and eco management fundamentals and a host of rare (but very welcome) extras -- like full customization of colors, heraldry, voiceset, and appearance of the companions and unique family lineages to shape the main story. Interesting, challenging, and above-all fun -- Who wouldn't want to shoot a medieval peasant in the knee with a crossbow before mauling him to death with a bear? Long version: I'd had this game on my radar since before launch -- but hesitated to buy when that launch was rocky. I finally bought the game after reading from the devs how they have seriously patched the game up in the last six months. That kind of dev commitment inspires confidence -- especially when the vast majority of the game's negative reviews are in response to launch-era issues that have (appare
Looked interesting. Not very popular. Mixed reviews. Read negative reviews. Too difficult. Too boring. Too slow. Repetitive. Too many enemies spawning . Mission timers. Not as good as the almighty X-Com (All must praise and adore it!) But X-com had mission timers and spawning enemies...and repetitive missions...and it was difficult! So I bought it, played it, and it was good. It is a bit like X-Com, but slower and more relaxing. A good buy.
Way too buggy. You spend an hour trying to get to the bottom of a dungeon and they game freezes and you have to start all over. It happened 3X. I give up.
Structured threads, verified dev answers and player expertise without chat noise


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