Be a part of an adventurous journey in Cubots: The Origins. Explore and survive in beautiful, atmospheric environments!
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An excellent Indie platformer with steady controls and great soundtrack that will leave you wanting more. Artistic adventure game with unique puzzles. This game truly makes you think and can challenge you. If you like puzzle games you should buy this, it might feel short. but i feel it woth every penny, you can also buy it on steam sale and it is definitely worth your time and money. The game start off with simple puzzles, but they get mind-blending difficult. Really polished controls, good game optimization, pretty good graphics and mesmerizing background music.
First impression: annoying box-pusher action puzzle After 10 of 25 levels, I'm fairly annoyed with this game. I'm pushing boxes like Sokoban, except they're annoying jelly boxes. And then you get a new gimmick introduced on every level: switches, teleports, mines, enemies. If a game mechanism is good, surely you can make more than one level actually utilizing it. What is the use of introducing a game mechanic to a puzzle game if you can't actually make a bunch of good puzzles with it? Then you can die. or you can fail levels by failing your twitch reaction, aka not pushing a switch at the precisely correct timing. CUBOTS tries to be a stealth action puzzle game, but that's a recipe to clutter, not to greatness. (And neither are ALL CAPS. What is it the "Origins" of, anyway? It doesn't seem similar to the two Cubot mobile games I could find.) Puzzle games need to be precise and predicta
I booted this game up and started playing it and I thought, wow this game is pretty neat it has a great soundtrack and everthing even the game play is pretty fun. However once you get to some of the more complicated levels it becomes really frustrating. If you happen to get pretty far in one of the later levels and end up dying or misusing the puzzle items incorrectly it sends you back to the start.
Isometric physics puzzle game. Push cubes on switches, avoid other cubes, direct lasers etc. Pretty typical stuff. The game looks beautiful, which is its greatest asset. The downsides: - Awful mobile port interface. You can only interact with menus using mouse, but you play on keyboard - Some glitchy graphics effects. - Long levels without saves or checkpoints. Pretty soon, I got annoyed at having to replay the same parts over and over again. I paid 2 euro for it, and for that price, it's recommended. But I wouldn't pay more for it.
Cubots is an amazing puzzle adventure game. It's got great background soundtracks and very smooth/ fluid animations. Its simple art style is portrayed really beautifully. Its got brilliant puzzles with new game mechanics being introduced one-by-one as you progress up the levels. A few levels can seem a bit challenging at first, but after a few tries of trial and error, you understand the the puzzles and obstacles of the level and figure out the path to take to complete the level. Over all a really good, fun and challenging game.
A warning to potential buyers: The final "forest" level (15) has bugs, reported a year ago, that prevent the level's completion, and the developer seems to have abandoned the game. This is a shame as I'd been enjoying it up until that point, despite its various flaws. Show-stopping bugs + absent dev = thumbs down!
Structured threads, verified dev answers and player expertise without chat noise


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