
Neuroshima Hex is a fast paced, tactical board game where up to 4 players (human or AI) lead their troops to victory. Every player controls one of the four armies struggling for influence and survival in the world destroyed in a 30 years long war. March with the machines of Moloch, leading its army towards setting the new world order. Become Borgo and unite the forces of the mutants who spread terror in the wastelands. Lead The Outpost - humanity's last and only hope and try to beat the machines in an uneven guerrilla war. Be the boss of The Hegemony - land of gangers not caring about the fate of others and living only for violence and their mad entertainment.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I have the physical version with almost all armies. I have fond memories of playing this in pubs with friends. So I'm willing to be forgiving, because this is something I already know I like. But the implementation is shoddy. There are bugs upon bugs upon bugs. In the Adventure Mode (pseudo-campaign), the AI commentary voice lines are "inverted", ie. when you hit their HQ, they say the line for my HQ being hit and vice versa. Multiplayer is dead, I only managed to get one automatch. There seem to be no turn timers... is it supposed to be asynchronous? The opponent can just go AFK and you're stuck unless you forfeit? The worst bug (...so far), is that in Quick Mode (vs. AI, both armies picked randomly), it can randomise both sides to have the same army. I just got Vegas vs. Vegas. And then... The game is stuck in an undefined state. You cannot cancel the match because you can only forfeit
It breaks my heart to give you a negative review but It's on you. It's an amazing idea to bring this game to steam, I'm a hardcore fan. Please fix bugs and improve UX and you'll have my recommendation. AI looks surprisingly good but the overall quality of the game is below my expectation.
I have the physical Neuroshima version and I've known this game for a while now. It once had an Android/iOS version which was very good. Then they "upgraded" to Neuroshima Hex 3.0 and that's when everything went downhill for the digital version. There are currently 19 factions to play with in the physical version (plus the 4 basic ones included with the base game) yet in this one you only have access to 9 + 4 (if you have all the DLCs). The game has a lot of bugs (UI/mechanic-wise) which makes it quite unbalanced (especially if you play against Steel Police). The devs have been informed about most of them a while ago but they won't be releasing a patch anytime soon because, quote "they need to focus on games with a higher earning potential". So if you like to own and play half-finished products go ahead and buy Neuroshima Hex. If not then don't bother even if it's on sale.
I have not played the AI enough to have an opinion on this as a 1 player game but I can only imagine it pales compared to the 1v1 experience. The 1v1 experience is quite good and in many ways is well presented here but there is considerable room for improvement. The minor gripe: 1. No graphic for destroying an enemy HQ? The major gripes: 1. You cannot view the map after the final battle; this is a significant oversight. For me, viewing a board after a battle is over is a cherished and all but essential part of the experience. 2. There is no replay button for battles; no way to review the action. This, too, is a significant oversight. If something puzzles you, you are not able to go back and see what happened. Odds are good you will remain puzzled. That being said, this should be an excellent game for those looking for a quick-playing, amusingly thematic (with some truly bizarre art cho
Digital versions of Neuroshima Hex seem cursed. Every new release repeats the same mistakes: bugs, poor UI/UX, and a generally low-budget feel, bad sound design, low quality unit images. This is just a lazy cash grab. It's especially disappointing because the core mechanics are actually very good. A solid, tactical game buried under another mediocre digital implementation.
I can't even get past the tutorial — it bugs out when I try to use a token and just says "follow the tutorial", so I can't progress. (I'm literally doing exactly that). if tutorial is bugged, cant imagine the online game. change review when fixed that.
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