
Lead the revolution with an army of flamethrowing Boars, mustard gas-lobbing Skunks, and paratrooper-puking Owls. Tooth and Tail is a Real-Time-Strategy game featuring Single Player, Online Competitive Play, Split Screen, Replays, and more. Build a base, lead your army, eat your enemies!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Let’s get the basics out of the way first: I like this game. It has great mechanics, good story, lovely music, beautiful art, and a really, really awesome story. As a “Dad Who Dads” this game also appeals. The campaign is broken up into short missions with a little bit of repeatable dialogue in between. I can easily play a mission or two on a short break and then get back to family/housework/etc. It also doesn’t force you into playing multiplayer…as much as I like social gaming, I don’t really have much time to do so. So it’s really freaking awesome that they have a stellar campaign to play through. It also has an amazing cast of characters, both male and female. Hopper of course is my favorite, and is very nearly tied with Kasha, the sniper fox (For obvious reasons points to icon). Some of them are fairly surprising! And all of them feel like they have many layers not discussed in gam
Absolutely remarkable RTS game here. I'm quite blown away by how addicting and fun Tooth and Tail is. I worried it would be too shallow, and boy I was wrong. Tons of depth here. Now I get why those alpha players could log hundreds of hours. They really did distill the most important aspects of an RTS game into 5-10 minute battles. I really didn't think that could be done without sacrificing strategy. Pros: +Artwork and music are out of this world +The universe just bleeds originality and love +The idea of customizing your crew before you begin battle is brilliant; it totally makes the playing field so much more interesting and gets away from pre-defined factions +I only need the edge of my seat for most battles; it really sucks me in and gets me amped up +Controls couldn't be more intuitive; I've played with both controller and keyboard/mouse and both are fantastic +I like the proc ge
Alpha tester since May 2016; just after PAX EAST. Finally, a brilliantly developed RTS designed around the controller. Strip away the need for unnecessary spamming to increase APM and you have Tooth and Tail. To the less experienced RTS player: rejoice! And to the more experienced: also rejoice! Do not let the lack of mechanical requirements discourage you. Behind the simplified exterior is a beautifully crafted and in-depth experience. Instead of having a set loadout of units to build, each player must pick from a list before the game starts to create their "deck". Any combination can be chosen, but how well you use your combination is the true test of skill. Neither player can see the other's deck, so knowing which units to choose is based completely on player knowledge and confidence. On top of this, every map is randomly generated on match start. Without the distractions of misplac
Tooth & Tail is fast-food RTS (pun intended). But it's not like McDonalds. It is more like Chick-Fil-A or Chipotle -- something comparable to a true restaurant meal but cheaper and more convenient. T&T is one of the most approachable RTS games on the market. - Your cursor is a unit that you move around, so you don't have to be a fast person to be good at T&T. - The game is easy to learn, so you don't have to study unit and tech trees to be an adequate player. - The matches are about 12-15 minutes long MAXIMUM, so you don't have to worry about being stuck for 2 hours in a long match. - Maps are random, so you don't have to memorize maps to win games. - Controller support for console peasants <3 Yet all of these features come with no loss of depth or crunch. The simple but merciless economic system will absolutely separate winners from losers. Micro can still win battles without rapid c
While the game is quite unique in it's style, your cursor being your main 'hero', able to be shot and killed and they take time to move from place to place, as well as the fact that Farms and other food sources are limited, making rounds quick and mobile, it suffers from a thing most unpolished games do: The AI cheats like no tomorrow. The AI's heros are basically the AI's scouting tools, they don't give a ♥♥♥♥ about the cursor rule, they will micromanage every indidual unit, attacking you in multiple places at once while you literally cannot do that unless you run from one place, move all of one type of unit there, then run to the other and summon another type of units. On many of the hardest campaign maps as well, the AI just doesn't care about food. They will continuously spawn units, and even if they run out of food, their farms going fallow, they continue anyway. On other maps, t
Honestly, if you're looking for a mostly singleplayer experience, go buy Masters of Anima instead. Same core concept of controlling an RTS army from a single character perspective, but way less frustration and irritation than this game. Sadly, there's a lot to love about Tooth & Tail. It has a fantastic score, great art, and some really cool lore and atmosphere. The final mission design is really neat and innovative in a way I've rarely seen in strategy games. It tries to bring the RTS genre, one of my personal favourites, to a wider audience. But it just wasn't fun or rewarding to play, at all. It's distressingly far from being fun. Now I knew that this wasn't going to be a typical RTS, so I tried to temper my expectations. And for the first hour or so, I thought it was kinda neat. But very quickly, playing each new level became an exercise in grinding frustration. I think a lot of i
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