Wayward is a turn-based, top-down, wilderness survival roguelike in beta. In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish. Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
TL:DR - This game is extremely good. The updates are pretty slow so that part sucks, but otherwise it's pretty playable as is. There's a decent exchange between the community and the developer, he's super active on the game's subreddit. In terms of community outreach I'd say the guy has been doing a phenomenonal job. Having said that, some things can get a bit repetitive. One of my biggest gripes is how you can't craft things in batches and instead have to do it one by one. This may not seem like a huge issue initially, but when you're crafting 120 strings where each crafting action takes ~250-500ms then this adds up rather quickly (another good example is if you want to craft wooden arrows in bulk. You need a bunch of sticks first, and one of the best ways to get a bunch is to chop a few trees for logs and to dismantle them into bark and sticks, not mentioning gathering the feathers t
I give it a Yes but with a stipulation: Stop calling it Early Access and finish the main game already, and just call this stuff you're doing now content updates. It's been in EA for the past 10 years at LEAST by now. It's a great game, tons of systems, tons of things to do, but at this point I can't call it Early Access it's just a finished game that gets free content updates at this point and I genuinely think framing it like that would be better publicity for you as a Developer than continuing to call it EA
Forget the graphics. If you read on and the pros list for this game makes your knees go weak and/or your shlong get hard, play this game and in your obsessive dreams of Wayward the graphics will look better than the most crisp, clean VR game you've ever seen. 1. Hardcore mode and lots of relevant difficulty settings, allowing you to fine tune the difficulty in the ways you would actually WANT to. Roguelike elements if desired. 2. Proceedurally generated with random or specified seeds. 3. Ridiculous diversity of crafting that is sort of intuitive but not easy to guess higher tier recipes, making #4 even more rewarding. 4. Find books and journals that can teach you new recipes or detail the necessary steps in a crafting chain. 5. If you are a survival/crafting early game or late game lover, certain settings will make early game take longer or less long. 6. Base building is good, but lim
Devs this really Needs Borderless Fullscreen.
TLDR: Nostalgic old-school crawl with modern flair that should be in every gamer's library. Way under-priced, so it's a steal. Constantly tweaked and updated. And it's just bloody fun! Wayward has held a place in my heart since I first played the browser version nearly a decade ago. I was enthralled with what it was and what it could be. There's something nostalgic and reminiscent of the games I played as a child, like Ultima and Wizardry. Wayward is a turn-based survival roguelike, and while the controls might feel foreign to some, there are plenty of settings/keybindings to cater to your playstyle. Don't get overwhelmed. There are few games with more options under the hood than Wayward. Don't like turn-based, play real-time, or change the turn delay. Do you want to hear a typing sound when in chat? Up to you! There are so many options that you never knew you needed or wanted. Wh
I want to like this game, so bad. Overall, I'm sure it's great! The problem is that it's actually quite difficult to get started. The complexity is fine, but the tutorial quests are not sufficient to gain a good understanding of the game. To be more specific, I can't actually complete the tutorial quest line because I always seem to die before I can get very far. I think it would be extremely helpful to have some sort of 'tutorial island'.
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