
Rush Bros is a pulse-pounding, music infused Platform Racing Game that features a single player and a competitive multiplayer either split-screen local or online between two simultaneous racers. Rush through over 30 unique levels jam-packed with puzzles, obstacles and power-ups in a race to the finish line where the victor can literally crush his competition.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Rush Bros attempts to marry the minimalistic, highly difficult platforming of games such as Super Meat Boy and I Want To Be The Guy, with the music generating gameplay of Beat Hazard or Audiosurf while putting a heavy focus on multiplayer. Unfortunately it fails abysmally at being comparable in even one of these aspects, with almost every feature going against the basic concepts it tries to establish, resulting in a game that I could barely force myself to play. The problems with the platforming star with the controls. Your character feels as if he's made of putty, plodding along at anything but a rush and sticking to walls like glue. This is a problem firstly because the entire game is based around speedruns which become almost impossible to pull off when movement is akin to running molasses and are you're character is constantly getting stuck on the environment. Secondly, because the
Rush Bros… Oh my, where to begin. It’s incredibly rare that I come across a game so absolutely, irredeemably awful I’m forced to leave it after a mere twenty minutes. That’s a shockingly short amount of time to spend on a video game, free or not. And yet, Rush Bros manages to be that rare kind of awful. I honestly think that the developer was actively trying to scare people away from their game. The menu alone is enough indication of that. Let me break down the basics of just what exactly Rush Bros is for you. You are one of two “Rush Bros”, your goal being to get from one end of a 2D level to the other. So, yes, it’s a platformer. But wait, there’s more! The game’s claim to fame (can we even call it that?) is that your music library (or, if you’re too lazy to actually point the game at your music files like me, the set of techno that comes packaged in) determines the way the levels pl
Upon starting the full retail version of the game you are greeted with a EULA for what is stated to be the DEMO VERSION of the game that includes some truly pernicious terms of service and also some plainly rude language telling the customer that if you try any funny business you will incur a bunch of legal costs through arbitration, also it is unclear about the scope and nature of the data collection the game will be doing or why a simple platformer needs to store any personal information about me on an out of country server in the first place. I don't think I have ever seen a EULA that looks quite this bad before. So I was like "is it just me, or is this ♥♥♥♥ unusually oppressive?" and I did some googling and the thing shows up on game review sites. Apparently I am not the only person who thought it was kind of weird. http://www.game-debate.com/articles/index.php?a_id=2096&game=Rush
Since playfire rewards made me play this piece of... worthless software again, it reminded me just how terrible this game is, so I thought why not review this and help potential victims avoid it. If I had to describe this game in one sentence, it would be - demands perfection, doesn't offer precision. The game tries to be an electro version of super meat boy, and while the music is fine and likable, the controls are just awful, everything feels very stiff, and unresponsive. The levels are by far the worst thing in this game, they are not built for speedrunning or fluent platforming at all, in fact I think they created a set of levels that were perfect for a game of this type, and then they just inverted them totally to make them this bad, they are just atrocious. Also levels sort of "react" to the music - traps spring up quicker when faster music is playing... trust me it makes things
The concept intrigued me, but the execution fails like mad in this game, where the order of the day is less on platformer skill and more on memorization - if you do not a) locate and b) precisely follow the 'correct' route every stage, you are not hitting the time trial goals, and if you're not playing to hit the time trial goals, there is, as far as I can tell, ABSOLUTELY NOTHING to this game. Aside from playing against a friend (or random people who can drop-in from Steam, which is a decent enough feature), there's really no reward or drive to keep playing that I can tell. All(? there are 47 I want to say) stages are unlocked from the beginning and... I dunno. I wanted this to be good and it let me down.
Avoid this game. Laggy controls and repetitive levels. Do yourself a favour and get a Bit Trip Runner game instead.
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