
Dyscourse is an interactive choice-based narrative adventure game where you journey through a stylized world of choice and consequence. You play as Rita, an unfortunate art school grad turned barista, who is now stuck on a desert island with a crew of oddball travelers after a plane crash. That last choice you just made? It may end up being integral to your group’s survival, or it may lead you down a path to murder and cannibalism. Stories in Dyscourse are emergent, and choices made in the game directly tie to the survival or downfall of the group. As players get to know their fellow castaways and make critical and interpersonal decisions, drama dynamically unfolds, and your choices author your own unique story. We've designed Dyscourse so that players will end up with vastly different stories forged from their choices - everyone’s playthrough will have a unique story to tell. With over 120,000 words and many hours of replayable content, each playthrough allows players to explore more of the overall “story space” and learn more about the crash and their fellow survivors. There are no ‘good’ or ‘bad’ choices and endings to Dyscourse - how to best survive the island is a decision left up to the player. Choose wisely.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Okay the main thing I think people need to know when they buy this game is that your experience will be comprised of a LOT of SHORT but very, very different play-throughs. I didn't know that, so when I played it the first time and I finished it in 15 minutes I was like "wow is that really it?", but then I did it again and got a wildly vastly INCREDIBLY different game experience. So like, it may seem really short and almost bland at first, but that's only because you'll play through the whole game three times in one sitting and every game will be.... an entirely different game. Great for casual gaming! Laid back. Not a lot of fighting, just a lot of decision-making.
It's cliche, but if you know Choose Your Own Adventure, you know this style of game. Done well, it can be really engaging, and provide a lot of replay value in going back and finding different outcomes. Unfortunately, this one didn't really resonate with me. On a mechanical level, the game is fine, with frequent decisions (some timed) that appear to have a substantial impact on the narrative. It's the narrative itself I take issue with -- the characterization is very one-dimensional, with each character serving as a simple stereotype. A bit of personality shorthand is fine for a short game, but these characters are mere caricatures, where every single line is a repeat of their one overriding personality trait. It makes the game farcical, which removes a lot of (well, all of) the weight from the decisions; when someone gets hurt or killed, it's difficult to sympathize when everything t
This game is absolutely dreadful, and I really wanted to like it. I tried my hardest. I guess the best way to break down my distaste for it would be to list the Pros and Cons. Pro: Interesting art style: The game looks fairly nice. It won't blow you away with graphics, animations, or character designs... but the art style itself is a change of pace from what one would typically see. Soundtrack: Whatever else I may say about this game won't detract from the fact that it has a pretty stellar soundtrack. I always enjoyed what I was hearing in regards to that. Disky: There is one twist ending that made me kind of chuckle. I'll give that due props. Cons: Terrible Characters: I disliked every single character in this game, passionately. For a strictly story driven game like this, that is a cardinal sin. All of the characters were hyperbolic annoying familiars of one character stereotype
Bouncing around among broad thin choices without much rationale for why I'd pick any of them doesn't feel like a very good use of my time. Dyscourse is basically Lost without any mystery or thrill meets South Park without any humor meets choice-and-consequence storytelling without any meaningful choices or consequences.
AT A GLANCE (Full review follows below) Game Name: Dyscourse Original Release: 2015 Genre Tags: Choose-Your-Adventure; Casual; Simulation; Quirky My Overall Grade: B+ Estimated Playtime (Campaign): 4-12 hours Multiplayer Aspect: None Recommended To: Established fans of the genre; Casual gamers I received an activation key of this game from a press kit for the purposes of writing a review. This did not affect my opinion; I will only recommend games that I like. If I do not like a game, I will not recommend it. Period. View my mission statement. REVIEW Dyscourse is a choose-your-adventure style story told through the medium of a video game (as opposed to the traditional method of a book). And that is exactly how it plays. The story is good, but not great; the true identity of the game centers around its quirky nature. Technically: it is an “adventure game.” But it doesn’t
Target Audience: Those who love choose your own adventure books Summary: For CYOA lovers who loved reading every possibility. The games graphical style and aesthic is its strongest asset, and there's some good elements of story telling here. But some of the CYOA elements don't work well with the main story, and character shifts will be off putting. Not a lot of gameplay, but that's not the game you would be buying if you picked it up. Gameplay Footage and Video Review: http://youtu.be/clBv5I_e_kE Lists: Positives: Art style and different locations play off fabulously. Branching paths, a lot of different story elements The ability to rewind a day to try something new Some likeable characters, and good dialgoue between the two. Negatives: Inconsistencies with story telling, in particular, with character trials and reacting reasonably to a situation given what they've gon
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