
Backpack Hero is the inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes!
Purse discovers a Magical Backpack and ventures into the Dungeon to find the mythical cheese hidden within!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game was pretty awesome on release to steam, and improved/added many things in a good way compared to the itch io version. However, the devs check item win rate analytics each week and release a weekly nerf hotfix to the items that have a higher winning percentage than others. This has slowly ground everything down to be grey and mundane. They have said this is to force players to interact with the backpack stacking mechanic more, but in practice you build the backpack around the very first legendary you find and not touch the base layout for the rest of the run and hope it scales enough for the final boss. This is because now every legendary performs basically the same so there is no need to wait out a different one, and that if you find another later, it is never going to be more powerful than the one you have + the synergies you've already built around it. Even relics - whic
An inventory management focused dungeon crawler with a lot of promise. If you're one of those weirdos like me who thought that one of the best aspects of resident evil was the grid based inventory, boy do I have good news for you! Backpack Hero is, as far as I know, a very unique game that not only makes inventory management interesting and important, but makes it the _core_ part of the combat experience. Every item has the potential of interacting with almost everything else, given the right placement and effects. Gone are the days of equipping a suit of armor and wielding a sword to fight your monsters. On my last run, I just used 5 spiked helmets. and a brick. Surprisingly effective! for a while, at least. I played this a lot back before it went on steam, but as of this writing, now I'm mostly waiting on the village and progression. Recommended.
It's really fun and interesting concept. Unfortunately the architecture of the game is built in a way, that at some point in the game, you basically lock down your backpack build and you go with it until you finish the game or die trying. At this point the game becomes pointless and you basically just click away until the end. There is no real variation with the enemies, that would require you to figure out new tactics to survive. I see this troublesome for the developers, because your backpack build is difficult to change fast, so is is almost impossible to even vary the enemies much, as players wouldn't have anything to counter the changes. IMO this all boils down to the core concept of backpack organizing, which is nice on paper, but is really restrictive when you try to build a good game around it. Good comparison of this would be Slay the spire, where you have game changing relics
The game is overall okay. The issue I have with it is that every run feels the same and that playtime feels artificially stretched. Even when I'm running wildly different builds, it just feels the same. And thanks to the mission structure of the game, I'm replaying the same levels over and over again, even if I feel ready to challenge myself to something greater or even perhaps complete the game. Like, imagine Hades except you had to complete the first area 5 times before you unlocked the second area, and then completing the second area 30 times before you unlock the third, etc. It kind of made sense in Hades during the early access, but here, it just feels like the game's length is being artificially inflated; because, let's be honest, with how overpowered some of your builds can get in this game, if it didn't gatekeep you, you would likely just beat it in the first five hours of play t
HESITANT recommend. There's a lot to like here, but the game feels like it's still in Early Access with bugs and jank. I'd advice waiting for a sale. 3rd unlockable character is pretty anti-fun, although it doesn't seem to be required to play it. Game is also very easy. Apart from few challenge runs, one finds themselves cruising through the game. Not a problem for some, preferences vary. What's kept me playing so far is the charm, music and many items you can utilise for variety of different builds. Apart from 3rd character I feel like the gimmicks of each are done fairly well and are enjoyable. But I can't help but feel that this could be a far better game with more time put into it.
I played quite a few hours in one sitting, the game is really fun BUT I found some really big bugs, including one that erased 80% of my town progress. I don't recomend it before they fix all that stuff because they are game-breaking

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