Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Ladies and gentlemen, Walmart Returnal: - Gameplay is eerily similar with most attack patterns looking straight up lifted from Returnal - Story that is more interested in spewing cryptic nonsense at you than making sense - Really stupid ending - Still pretty fun to play and thats what really matters Still, there are quite significant teething problems here, since as far as Steam is concerned, this appears to be the first game from this studio (list not exhaustive or in any particular order): - If you played the modern Doom games and Returnal, this game is almost trivially easy, because health economy is not dialled in correctly at all and the entire game is designed around the player having auto-aim - The lightness of the dialogue is at times severely at odds with the visual presentation and the story is game is telling - There are no Iframes on getting hit. which means while the game
Well, I had a ♥♥♥♥♥♥♥ blast with this game, but unfortunately, I can't recommend buying it, because Kwalee is utter garbage and layed off the entire staff not even a month after launch. ♥♥♥♥ that, and ♥♥♥♥ them. https://gameinformer.com/2026/06/16/weeks-after-launching-luna-abyss-its-entire-development-team-at-kwalee-labs-has-been I was so happy to see something reasonably priced and just a solid well made linear game ityool 2026, but I should've expected higher ups in a company would just ♥♥♥♥ over devs yet again. Won't make this mistake again, ♥♥♥♥ off.
7 years of work, one month of sale, entire team laid off Despite critical acclaim (81 on OpenCritic, very positive on Steam), despite 15.4k sales as of now according to SteamDB (and 44.3k according to PlayTracker), the team has been laid off. F*ck you Kwalee, you had one job, that is to say f*cking advertize the game. This game oozes with style, a narrative bullet-hell inside a megastructure moon-like with amazing voice acting, really really awesome music, a juicy gameplay when fighting, that transforms into 3D platforming outside of combat. I've been seduced by the game the moment it started, a really strong introduction and with a well designed eerie atmosphere. The game is beautiful when it lets you contemplate its environment. The story, cryptic at first, will not be for everyone, but it delivers for me. There are accessibility options, that I activated for the very last fight whic
The fact that this dev team was laid off like 2 weeks after this release by a bunch of talentless ass clowns, who can only make a spread sheet is insane to me. This team could have gone on to make some incredible things but guess not. I really want to keep playing but the idea of giving money to these parasites is terrible. Literally have this game advertised on the front page of their website.
Pretty good game. Good story. Great voice acting. Really appeals to that primal urge to explore alien megastructures and kill gods. Excellent art style. And I really respect the choice developers made not to fill every single large room with enemies, just because they could. Good pacing, the really really just lets you explore from time to time. And then publisher fired the whole developer team less than a month after release. So there's that...
Sadly, the entire development team was laid off by the publisher - directly after release of this gem of a game. Not a purchase to support the developers, then :(
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