
Alice VR is an adventure sci-fi game exploring the power of virtual reality. An unexpected malfunction forces your ship’s AI to wake you from the cryo sleep. You have to make an emergency landing on an alien planet and your goal there is simple: find or purchase fuel and escape. This straightforward task gets complicated when you realize that all of the planet’s citizens had disappeared in mysterious circumstances. The player has to deal with a series of puzzles, designed specifically for VR, and make decisions that will ultimately lead to the truth about the planet and its secrets. The future is in the player’s hands.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Polacco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
The screenshots look very promising. But since there is always a fatal error when pushing a button on my Oculus Touch Controllers I dont't think I will be playing it anytime soon if at all. I found some comments from the developers that they basically don't give a sh*t implementing the controllers. So if you have the Oculus Rift DO NOT BUY!
Product refunded Store page outright lies about supporting oculus and motion controllers. Pressing any button on oculus Touch results in a crash. It's sad to see such misinformation.
Because of many negative reviews I was a bit on the verge when thinking about buying this game even though it was on sale. But gladly I did. I don't know about before but now with all the patches the game looks stunning in VR. Even though I played without motion controllers but on the gamepad since Rift version sadly doeasnt have support for Touch (it buggs out when you try to use it) the carefully designed world of AliceVR and vistas you witness are just astonishing! The game is slow and there's not much action but for people liking old school adventure games it's a must. You really have the feeling of being inside this world. Some things are not right like some objects are not to scale and Alice sometimes is higher than she should be (not when changing size) but you can adjust the hight by reseting headset position. One can really feel the artistic vision of people involved in developm
Experienced on the Oculus Rift and Windows Mixed Reality You can view my review & gameplay here: https://youtu.be/22fl6rwizM4 This is a space-themed walking simulator that is strongly inspired by Alice in Wonderland. Beware: motion controllers will probably cause your game to crash on the Oculus Rift and Windows Mixed Reality. I strongly advise using a gamepad. You do have full locomotion and smooth turning. The is a narrative-driven experience with light puzzles. There are some very weird, trippy scenes in this game. You will walk upside down, you will shrink in size, and you will have spinning rooms in all kind of different space scenes, both inside and outside. Unfortunately, the game is buggy. I experienced several crashes, not just from the motion controllers. Also, I experienced two game-breaking bugs were I was totally stuck. I couldn't figure out how to proceed and had to lo
It definitely is not a triple A game, but while playing I had a few moments when I totally forgot about that. If you expect quick pace, tons of visual effects and explosions, don't buy it. This is basically a game focused around the story and nothing more. The pace is slow and steady, letting you peek into every corner and find hidden audiologs and cards, which is really nice. When it comes to the puzzles. I had a feeling that the game kept telling me "I'm not the puzzler". Those are very easy and you can do them almost without thinking, they are just something between the story and the walking, which is pretty nice. If you like the "walking simulators" and you are looking for some nice experience they you won't be disappointed. Also, sharks. I love them.
First off, I have not played this in VR mode, only non-VR. That said, I've really enjoyed it overall. It's not long. If you do just what the computer voice tells you, it's shorter, but if you tell the computer to FUDGE (or F---) herself and go exploring, it takes a little longer. I've played through twice, and am working on a 3rd time through so I can fill in my achievements. What I Like: -Sci-Fi and Surrealism meet in this walking sim with some fairly easy puzzles. There are't any "baddies" it's just you walking around with an annoying wanna-be "SIRI" or "CORTANA" nagging at you the whole time. I thought it was a wonderful mix. -Scenery: the world is quite beautiful...in a sci-fi, offworld, ghost-town kinda way. I often find myself just sitting and gazing at the city and landscapes...until wanna-be SIRI gets t'naggin'.... At least I can "MUTE" her ;) -Soundtrack: I really dig the sound
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