
A thrilling gem-matching adventure awaits those who dare to explore the jungle of the Aztecs, where untold treasure lies hidden deep within an ancient temple!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Wow, this is disappointing. The Treasures of Montezuma 4 is one of my absolute favorite Match 3 games ever, and I was hoping that 5 would, if not build upon it, at least offer me an extension of the same great gameplay. And even though the fundamentals are there, it's missing a few key ingredients that make this entry in the series a huge step down. While the graphics might look "cleaner", they do lack the charm of the previous titles. They've gone with a simplified mobile aesthetic, which unfortunately looks kind of cheap. But I can give that a pass as long as the gameplay is good. And, well...blowing up the board with explosions and utilizing your power ups strategically still feels good, but where is my double power-up? Being able to chain 3 matches for that extra oomph was part of what made the previous game so damn satisfying, and it's gone! GONE! Not to mention the "Shuffle" and "
I'm a big fan of Montezuma serie and I'm really disappointed by this TM5. Some problems are: The game is quite short (6 hours for all stages), you cannot shuffle the board, the White Totem is available only at the end, there is no double activation of any totem, there are some random crash. If you compare to TM3 (real challenge) or TM4 (big content), you will be really disappointed. I don't recommend it, I would recommend TM4 or TM3 instead.
If it wouldn't be mentioned that Alawar is the developer of this game, I would tell that this one game is the Chinese copy of The Treasures of Montezuma 3, so bad everything is. Even the 4th game is better than this one. -I am very surprised how bad everything looks in the menu, what's worse - gems color palette looks KINDA the same but at the same time it is very toxic, and color changed that way that it became hard to differ for example yellow from orange, etc. It's hard to explain unless you try yourself. On top of that, gems field now takes most part of the screen and gems became huge, while there is no any way to change the in-game resolution. You can make it windowed but you can't resize the window. -Lacks some useful features from the previous games -Includes slot-machine so you can get some in-game currency - this thing alone makes me think that this game was oriented to the mob
This game is very similar to the 4th episode of Treasure of Montezuma (i.e. match 3 - by moving tiles), playing wise. Yet, there's no story, and outside the "quest", there isn't much to see. It is well done and entertaining enough to keep you hooked a bit. Although, this edpisode suffers from the same problem as the previous episodes : it doesn't like when you play too fast and the game doesn't detect all the totem triggers (matching the same color twice in a row). There are 70 "stages" to play through, overall, plus 3 without number (some bonus stage to collect "marbles", "tablets" and I don't remember the third one). There are achievements in there, albeit not "steam" ones. That's where the playing time will be spent - replaying the same stages over and over to reach one or another achievement. I'm running this on Win7 without problem, save the bonus levels: "Marbles" and "tablets" s
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Free Fire ---{Gameplay}--- ☐ Very good ☐ Good ☑ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ All ---{PC Requirements}--- ☑ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press 'W' ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time
Product refunded Everything about this game is a clear downgrade from 4. The art is much more bland and the tokens don't pop out at you like they did, orange and yellow are a little too close to the same color for a match 3 game, the music and sound effects just aren't as good, the tone of the whole game feels way more generic and bland, the level goals and mechanics are worse. It's extremely clear that whoever made 5 did it for a cash grab and didn't put any of the love and effort into it that were put into 4 to make it a great game. I can't recommend this to anybody, maybe if it were a free mobile game but even then there would be better alternatives.
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