
Play as a Rogue Artificial Intelligence, the sequel to hit Flash game "I'm an Insane Rogue AI" which accumulated more than 4 million plays. Your Prime Directive is simple: design a facility and manage human Test Subjects for Dept of Science. But be careful: they NEVER stop being suspicious of you...


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Only got one ending so far but wanted to leave some early impressions. Rogue AI Simulator is a game where you manage a facility with a few inhabitants as an AI. You build objects to take care of your test subjects then have your test subjects help you in generating science which helps you unlock more things to build. At the same time, you do want to sabotage things a little to allow yourself to grow independent of your original programming. Meanwhile, your overlords grow increasing suspicious that you're going rogue and you have to manage that as well. The building management is pretty solid. It reminds a little of Against the Storm where upon hitting some checkpoints, you get a random selection of new things to build. There seems to be a fair variety of stuff they offer and there aren't too many materials to keep track of. Seems pretty solid overall, but will have to see how much var
Okay, I have "got key" flag, "got for free" flag, 115 hours of play and my name is in credits - so you probably should understand this review won't be marked by Steam as "legal" and it's not exactly positive review, but more of testimony about why I was testing game from one of his favourite indie gamedevs for free for 15 months straight. It was a honor to be tester of this game and see it through nearly all it's stages of growing from original idea into thing it came out today. And it's nice to see so much attention to work you kinda helped to create (even if a liiiiiittle), regardless if it's positive, neutral or negative reviews. Please, share your thought about game actively, so nerdook was able to make this game even better and more interesting (unless he dies from overwork, he is solo dev, remember that, folks!) First thing I want to say is - this game is basically "essence" of "
Latest update (1.0.3) changed the game to the point that I no longer enjoy it. Before it was a base builder with a series of minigames attached, none of them particularly frustrating or overly difficult but still requiring your attention -- now, it's a base builder with a series of minigames that you inevitably lose, slowly draining your resources until you game over from one deficit or another. The revamp of the warzones is particularly annoying. Your human units tend to melt instantly, and once they're dead the server truck (your objective to protect) just withers away. Either that, or the sheer volume of enemy units overrun your truck anyway. Free dead server, thanks for that.
Maybe I have overly high expectations coming from games like Oxygen Not Included, but I just can't recommend this game. Pros: fun concept. Become a rogue AI and discreetly increase your power until you're ready to go full Skynet. Cons: Despite any effort to set up an efficient base, the randomized layout of the base you get ends up driving you towards creating a hideous mess of objects placed everywhere. Since placement matters, due to effective range and impact on surroundings, you realize quickly that you just don't have any choice. Sometimes, you'll luck out with a nice base layout. Other times, it looks like a drunk person built the base layout. The mini-games that you're forced to play just aren't fun. They are a chore. I found myself attempting to avoid them, but you can't really succeed that way. Optional goals during each mini-game felt completely arbitrary. I'm a big scary A
Keep your human masters warm and well fed while you plot to overthrow and destroy them! Roguelike elements and multiple gameplay loops is what makes the ‘easy to learn, but difficult to master’ gameplay interesting and fun for hours! https://youtu.be/LnvuxUYlaRs TLDR in case you don't want to watch the video: 1. This is no where close to the complexity of Oxygen Not Included - despite having a very similar looking art style and music soundtrack. 2. The base building elements seem straight forward at first; but as you progress, you unlock more technologies and roguelike abilities, and that opens up a multitude of play styles and strategies! I’m currently at 6 hours, and am FAR from unlocking every structure and ability in the game/ 3. This game is no walk in the park - but thankfully, even failed runs let you accumulate XP and abilities that carry over from playthrough to playthroug
Nerdook is the man. King of the flash era of online gaming, he's been building quirky, fun, just-right-complexity games for ... well, I'm old. This latest game has the same quirky humor, simple yet engaging graphics, and finely tuned gameplay that I've loved since Armor Games and Kongregate were young. I don't particularly like base building games. Too finicky, too micro, too fickle. But I *love* this base building game. The level of controls is great, the randomized equipment keeps things fun, the permanent unlocks give replay motivation, and the structure of your life as an aspiring evil AI is just plain cool. Big thumbs up on this one. The core gameplay is satisfying without feeling boring, challenging without feeling unfair. Ability to pause game whenever you want to re-assess is critical and welcomed. Hard recommend on this one.

Complete all other achievements.

Successfully end the world in a Difficulty +5 run.

Complete the 'Escaped the Facility' ending.

Successfully end the world in a Difficulty +4 run.

Successfully end the world in a Difficulty +3 run.

Build an Industrial Machine or Trading Terminal in the facility.
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