
What turns a person into a drug dealer? A drug dealer into a drug lord? Find out in DDS2, a first-person sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Going after an indie dev for releasing a more successful game with a similar idea is absolutely criminal. This game is dog water, buy Schedule 1 instead of DDS1 or 2 any day of the week
I really wanted to like Drug Dealer Simulator 2. After the first game, I had high hopes—more depth, co-op mode, maybe some innovation in the gameplay. Instead, we got a clunky, buggy mess that feels more like an early prototype than a polished release. But what's worse? The devs seem more interested in accusing Schedule I of copying them than actually fixing their own game. Let’s break this down: UI? Newsflash—everyone’s using basic inventory grids and crafting trees. That’s not innovation, that’s standard UI design. Mechanics? What exactly are you claiming as yours? Making drugs? Selling drugs? Managing operations? Those mechanics existed in Tycoon games, Breaking Bad, and crime sims long before your franchise. Plot? The whole "start small and build a drug empire" trope isn’t exactly original. You didn’t invent it. Hell, half the drug movies and shows from the past 20 years have use
Lmao investigating a lone indie dev for making a superior game is laughable. Like, instead of trying to actually improve your game, your first reaction was to bust out the lawyers. Pathetic. Absolutely embarrassing. You saw someone doing your job better than you ever could SOLO, with NO BUDGET, NO MARKETING TEAM, NO SAFETY NET and your fragile little ego just couldn’t take it. So you whipped out the lawyers like they're a damn trap card, thinking you could activate them in response to getting absolutely obliterated by someone who actually gives a ♥♥♥♥ about making good games. Thinking that’ll erase the fact that ONE PERSON cooked your whole million-dollar studio with a passion project You’re not defending your IP, you're defending your insecurity. You’re not protecting your brand, you're shielding your mediocrity from public exposure, and you're failing at even that. Imagine getting
Product refunded Game so bad that I completely forgot it existed till Schedule 1 came out. Play Schedule 1 instead lol. This game just felt janky to play.
First game was superior in just about every way. This is a game that should've been early access at least, but probably should've just taken another year or two to work on it.
After reading all the negative reviews i have to agree with a lot of them. >The old drug system where you could see it all and package it >Dealing at night And a few other things I get that you are trying to 'Re-invent' the game but some things are better left untouched Some parts just seem so lazy and thrown together, in DDS 1 When you click to talk to a dealer / customer, they would turn to look at you, and then walk away, why change that? it takes away from the immersion. I'm not a fan of that everything to do with drugs is in UIs and not being able to physically see the drugs. The story is ok. The bad voice acting takes away from it sometimes and they don't say half the stuff int he caption box. The map is huge, I'm not sure if that is a good thing or bad thing as I have only explored 1/3rd of it. the vehicles are a bit of a joke, was expecting to be able to driving around
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