Dungeon Nightmares II is a first-person psychological horror that takes you through a journey of discovering what nightmares are. The game is inspired by classic roguelike games which include 100% procedural-generated maps and permadeath. These features play an important part in making this game tense with the feeling of dread & terror as you walk the hallways of the dungeon.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game...I've pushed through Outlast, Slender, Amnesia, Penumbra, and a number of other horror games...but this one does such a good job at capturing the realism of the human subconscious, and the unequaled horrors of night terrors and sleep paralysis, that it makes me extremely anxious. To the point where I can only play a few minutes at a time before an anxiety attack. Never has a horror experience been so captivating for me as this one has. I warn you: if you have major anxiety, a fear of the dark, claustrophobia, or anything like that, be very cautious going into this game, because it is very effective at making you feel as helpless as you are in a dream.
Holy crap, you ready for this? A new horror game...made on the Unity engine...which is not only really good, but really, really SCARY! I, for one, am gobsmacked. Great graphics, INCREDIBLE sound...though I'm not 100% sold on the rogue-like or permadeath elements, especially with a 50/50 chance of returning to THE START OF THE GAME if you just happen to choose the "wrong door" in Limbo-land after you "die"; and the fact that you'll sometimes spawn right near the power switch to the Exit elevator, and other times several MILES away...sigh. But it still works...mostly... So okay, there's isn't that much "story" per se - though the "recurring nightmares" premise is always a nice one - but it's pretty clear on the whole that this game is pig-headedly dedicated to the cause of SPOOKING THE LIVING ♥♥♥♥ out of you, and that surely can't be a bad thing for the "horror" genre. An almost relentl
I like to think of myself as someone who is immune to fear, at least when it comes to horror films and games etc. But this game manages to put a genuine sense of fear into me, even when I am "expecting" it. There's not much to game itself, it could be called repetitive. There is enough to keep it interesting as you move forward, although the levels themselves are procedurally generated, the found items unlock new vignettes as you finish the levels. The story is about a person stuck in an endless cycle of nightmares and waking state, so the repetitive aspect fits. Despite that it is a fairly simple concept, I still want to keep playing it regularly, even after long breaks. When I saw that it was on sale for the price of a dog's breakfast, I thought it would be "meh" but it's actually quite good.
I really wanted to like this game because it had some fairly original ideas and some very good scares, but unfortunately this game didn't have the same spark as the first one did. To get into detail, I like games with a few jumpscares, chasing, and some unforgiving mechanics like what Getting Over It did. But the whole horror experience of this game goes away once you realize that that is all there is to the game. The same things over and over again, repetitive jumpscares that just get annoying after a while, and you having to redo hours and hours of work to only lose the progress AGAIN to something you could do hardly anything about at all. I thought the game would get better until the timed levels come in. Who the actual hell would want to play a game where you only have 10 minutes to search EVERYWHERE for a lever and elevator and have to start from the very beginning if the 10 minutes
I've definitely played and beaten well over a hundred horror games, and none of them come anywhere close to being as frightening an experience as this one.
I've never really reviewed a Steam game before but, I've had such a great experience with Dungeon Nightmares II that I wanted to stop and appreciate it. I initially played the first game on another website for free, and wanted to delve deeper into these horrific dungeons so I went for the sequel. Was not disappointed. I must note that I have yet to experience this game to it's full nightmare-ness. PROS - Your experience is not entirely monotonous; the dungeon maps change, so things are not always where you expect them to be. - Legit jumpscares and creepy 'things' await you in the dark. - The dungeon grows stronger so the game becomes increasingly more challenging just as you think you're getting the hang of it. - Great atmosphere with a dark aesthetic that is chillingly pleasant. - Cohesive elements and fluid, simplistic mechanics. CONS - I don't really think you can pause the game wh
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