
Dungeons & Jewels is a Tile-Matching Roguelike. Collect Relics. Learn Spells. Fight monsters and use your abilities by matching tiles, creating combos, and solving puzzles!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game has a good concept, but the core mechanics need to be rethought. Enemies move towards you every turn, and when they get to you, you take a hit point of damage. The way you defeat them is matching gems of the same colors (and with the same conditions) as the heart icons above them. Most enemies have multiple hearts, and you're required to correctly matches multiple turns in a row to defeat then, and if you are unable to for even a single turn then the enemies completely heal and any effort you made is wasted. On easy difficulty, this doesn't cause too many issues. But on anything other than baby mode, the game is pretty much just all luck. Enemies tend to spawn with hearts of gem colors that you have like two of on the entire board, and have no way of getting more of. You then spend 10 minutes desperately clearing random gems and praying RNG spawns what you need from the top. T
TL;DR This game is mechanically sound, engaging, and definitely worth the buy. I'm not much for mobile-style games, so I wasn't already experienced in this type of game. I got the demo a few days before release, and I was genuinely impressed by this game even before acquiring the full version. It takes Bejeweled and does a good job, in my opinion, of "rogue-liking" it. In specific, gameplay requires that you master the manipulation of the board, because every enemy has a different way of being killed, and builds can be coherent (i.e. have particular strengths and weaknesses depending on your spell loadout and relic quantities). In general, it has the Slay the Spire-esque magic recipe of relying on experience and memorization, while also requiring on-the-spot thinking, making every run unique. And there's still a great deal of development potential and refining to be done, so this is
The game seemed pretty good when I started it. I have been looking for a match 3 game like puzzle quest for a while. However, as I played it, got more and more frustrating. Most abilities have hefty negative aspects to them. The few that do not are incredible OP. That means that if you do not have one of them, it is really frustrating and you just keep restarting until you get one. Yeah, frustration is not fun.
dungeons & jewels is a swapping-based match-3/roguelike/roguelite hybrid that fell off the ugly tree and hit every branch on the way down, much like its brother from another mother, 10000000. choose a class and some equipment, maybe enter a custom seed, and try to get further and further into the dungeon to kill some bosses and whatnot. there's a brief and optional tutorial and classes are essentially difficulty settings and game modes. warrior and skeleton are turn-based, take all the time you need between moves. skeleton is 'advanced', whatever that means. rogue and revenant are timed, meaning enemies are constantly moving towards you. the latter is 'advanced' again. endless mode is on top of everything, unlocked once the normal game is won. leaderboards are available for all the variations. regardless of playstyle, an enemy hit means 1 less hp and they get pushed back. player health
I played the demo so maybe it's my fault for buying, but after playing a bit more I realized how polarized the battles are. You have to match in exactly the right order and if you match something else it resets so you have to have multiple matches set up. Other match-3 battlers are more dynamic where you either get some benefit from more types of matches and/or at the very least you aren't penalized for matching the wrong color. I would recommend Roguematch, Puzzle Quest or Gems of War over this if you want a match-3 battler type game, but this has a free demo and is pretty unique so maybe you'll have a better experience than me.
First run felt great, a lot of different types of interaction going on, and not feeling repetitive despite the lengthy run. There was a lot going on, yet I didn't notice anything that seemed flawed or tiring. The game might be too easy seeing that I won my first run, but I had fun nonetheless. I'll edit the review if needed, so far this seems like a game to come back to.
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