
With a style inspired by Earthbound and Final Fantasy 3, The Princess' Heart features up to 15 hours of epic fantasy gameplay. Follow Princess Aerin on a quest to defeat her demons, both literal and metaphorical, in this light-hearted tale of hope and love.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is a old style RPG, with graphics similar to SNES. The basic story is about a princess who has tobreak a curse she set on herself because she made an agreement with a demon to make the prince love her. (What a Stalker!) Positives: + It’s $4.99 + Graphics are nice, if you like the SNES style + A few randomly funny moments, there's a few side quests, no random enemy encounters, the combat is quick. Negatives: - Graphical issues: The screen flashes and skips often when walking. This is especially annoying if you set movement speed from walk to run. - The story line: It is different and that helps it a little, but there needs to be more to the story and the characters within it.(The story starts with the princess going on a drunken bender and ordering the death of innocent guards for no reason. This does not make for a very likable princess character.) - Some basic missing aspects: N
This is an open-world RPGMaker-based game where the protagonist Aerin Goldheart signed a contract with the demon of desire Izdul Kalag to make her husband Tommy Wocrome love her with all his heart. Things didn't turn out well as planned and Aerin has to travel through the world with her companions and defeat 5 different demons, each representing a different dark part of the princess to be able to break out of her curse and clear her husband's possession. For an open-world RPG, the game is relatively easy to finish, with an estimated playtime of around 15 hours and doesn't require much grinding for experience levels or loot drops. The combat is simple and very consistent, with every character using the same weapon from start to end of game and only one optional jewellery slot to protect against a special negative effect or to enhance a certain combat ability. There are very few instances
As a game it's alright. Let's be real though, it's pretty much exactly the same experience as 90% of RPG maker games out there. Generic fantasy adventure thing with the same art assets, same shop, and the same combat system. Dungeons are long and often confuzing because the beginning of the dungeon and the end of the dungeon look exactly the same with little to no distinguishing features/ layouts. All that said, it's decently balanced, the character skill unlocks give you a moment to think, and there was a decent amount of effort put into the story, so if you're like me and you can be a sucker for RPG maker games every once in a while give it a go.
Very good, but rather short JRPG. The music in this little gem is really great. One of the best soundtracks I've listened to in a while. The graphics are rather standard for an RPG Maker game, but some effects and a distinct set of tiles for each location creates a pleasant to look at game. The story isn't very deep, but it's well written and gives enough background. The gameplay isn't without flaws though. There's the odd auto leveling of prices for inns and items. I guess it's meant to balance out the higher rewards you get from stronger enemies, but it just feels wrong. The other thing that is worth mentioning is the 'streamlined' equipment. There's only one accessory slot to equip something and the selection of equipable items only covers protection against the various status effects, more HP or MP and a small boost to attack. There's only one special accessory that you can get for
Product refunded This story is not true. Those were the first words to greet me into this game after some rather awkward form of configuration. Just like how you don't hang out at alcoholics anonymous meetings for a laugh, don't come to this game expecting a documentary style affair. Don't come into this game expecting a lot, it saves a lot of disappointment in the long run. Well, as if that little statement didn't give away my opinion on this. I should elaborate. The Princess' Heart is a story written from the perspective of an adolscent girl and like everyone's early work, this is just awful. The princess herself is a brat. Totally irredeemable. The captain has no backbone. These two are introduced to us and are just flat out unlikable, how does one get invested in the story when the characters themselves actively fight your interest if you decide to give it a chance? You are punis
I had alot of fun beta testing this game for steam release, would be speedrunners have me to thank for adding 4 hours to their runs, no sequence breaks for you hehe XD To start off my review, my opionion of the game was pretty low starting out. The intro gave me the impression that the plot was going to be quite dark. Having a few innocent guards executed near the begining reinforced my suspicions. The gamplay which ill cover later, also bothered me at first and i was almost ready to send the game back and not play anymore. That said, I am glad i pushed past that, as overall i realy enjoyed the game. It just took some warming up to. The plot was not nearly as dark as the intro made it feel for me. Gameplay Mechanics(7/10): There were a few mechanics that irked me while playing, Such as entirely disabling dash in any combat area, making navigating already comquered areas much slower. or
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