
Choose your side in the epic war between two masterminds of Evil: apprentice-gone-rogue Orville Tycoon and his army of heavy-duty zombies, or his vengeance-thirsty mentor Professor Brainhov and his rioting mass of twitchy brain-munchers. Triumph over other players in adrenaline-charged Multiplayer deathmatchers and seal the fate of the last survivors of Finkleville in the Single player campaign.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Zombie Tycoon 2: Brainhov's Revenge is a fun, but simple and relatively short, RTS (that’s right, RTS not Tycoon. Not a clue why they did that, even after reading up on why they did do that). Your first run through the game’s 8 mission campaign, which is broke up between 2 different factions of 6 different types of zombies for 4 missions each, will only be about 3-4 hours. There is some replay value in obtaining all the secondary objects if you missed them the first time around but replaying the entire campaign again might only increase the life of this title to about 6-7 hours. It is a relatively cheap title though so I’d say dollar-per-hour value is ok with this one. The real feature I say about this title, which initially sold me and kept me going through til the end, is the graphic style and the crazy amount of character put into almost every aspect of the game. Every unit in the gam
Zombie Tycoon 2 is a real time strategy (RTS) that has you looking down on your small zombie army to command them against a rival zombie army, all with humans caught in the middle. It is not a zombie management game like the tycoon title would have you believe, you won't make a money making business of it. It is very easy to pick up and play (especially with a controller). Despite its zombie theme, it feels like it was meant for kids. Its pretty easy and instead of horrific blood and gore, there is a cute cartoony art style along with humorous animated skipable, cut scenes. Its like watching a cartoon with characters that convey so much without saying a word and I'm happy with that. When the game starts, the zombie apocalypse has already happened. It seems to be a mutant zombie apocalypse that has turned creatures rather than former people. Your allies will even be a mutated badger, dis
First thing to get out of the way is this is NOT a Tycoon game, it's a console RTS. You control only 2 units of a fixed size of respawning zombies, 1 monster who levels and gains 4 abilities, and your leader in a mobile base where the zombies respawn. The art style and music both make the game fun to play, it's just unfortunate the gameplay itself lets it down. With so few units to control and no real abilities to trigger besides the over-powered monster you don't always have, the game is too simple and stops being fun very quickly.
Simple RTS probably worth playing for the campaign. Sadly limited to only a few units at a time due to controller-focused control scheme.
A zombie game that lets you control your own Zombies in the way of a classic RTS? Sounds cool. Looks cool, too. Plays … decent. But it gets boring real fast and some mechanics simply are not all that well executed. 3/5
Full review: http://www.cublikefoot.com/review/zombie-tycoon-2-brainhovs-revenge-game-review/ Zombie Tycoon 2: Brainhov’s Revenge is a simple strategy game. No idea why “tycoon” is included in the title; makes the game look like a simulator. The fact that it’s Zombie Tycoon should immediately tell you that this is not your average tycoon game that you’re familiar with. One of the leaders does have “Tycoon” in his name, so that may be the case here. I spent the majority of my time with this game playing multiplayer with my friend. He figured out the game far quicker than I did, and I ended up with several losses and not a single win. We were placed into the game with four different “units”, two of which were groups of zombies. These were our primary offensive (and possibly defensive) units. The other two units consisted of your “leader” in a mobile HQ and a special unit. In the games we
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