
Town of Night is a RPG-First-person dungeon crawler hybrid. Visit the town that sits atop a series of vast and dangerous dungeons. Explore, battle, loot and survive!
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
It's funny how i started the Game and got hit by a cute character NPC's mostly look the same. Important characters have individual design - you'll notice them. Once you talked to them they mostly say something like: ^-^ I'm cute, I can help you! Then you have a choice: Yes No You choose one of them and boom you have a partner member. Next important character says: I can be important when it comes to heal aaaaand the same choice again which makes no sense - sentence wise: "Yes No" Yep... That was the moment I pressed window's button and idled the Cards.
At least it wasn't lying about being a town of night.
Pros: - Amazing monsters and effects - 3D Movement is a nice idea - Combat is balanced - Oco Oco is really cute Cons: - Lacks weapons for all classes - No party options (so you can remove and add new characters to your party) - Sometimes crashes - No quest log - Monsters HP is not shown The game is great, and soon the devs will be releasing a free DLC with lots of fixes and additions, so i'm guessing it will be a full A+ rpg game as soon as they're done. Not being able to change your party is really bad and i'd love to see that changed.
I played for 15 minutes. Spent most of that time wandering around the town aimlessly. 4 characters inexplicably joined my party without giving any reason why they might want to. Then I wandered around some more and couldn't figure out what to do next, so I gave up on playing it. The style is reminicent of a 3d rpgmaker sytle game. That isn't a bad thing, but while I played there weren't any cutscenes or story whatever, though I might not have gotten far enough for it.
+Nice graphics +Cheap -Skills missing descriptions -Party management -No healthbars (including bosses that you have to battle for 45 minutes) -De-/Buffs last the entire battle -Offensive Magic attacks don't scale well compared to physical damage -No automatic mana regeneration (while this is not a must criteria, it encourages the players to use) -No sense where to go (no quest logs) -Battles are just spaming the basic attack and using a heal spell every couple of turns (add 1-2 turns of casting buffs for the bosses)
Wouldn't recommend it solely because NPC keeps blocking entrance to the inn. Villagers NPC dose nothing other than to populate a ghost town, one villager in particular keeps blocking entrance to the inn where it required for a cheap HP and MP replenishment for entire party. The game is badly put together. The Hero has amnesia. NPC doesn’t help at story development which is non existent. There’s no story. Took me more than 15 minutes to get to the first dungeon which is a well hidden in town. The only clue was given by a moving villager NPC at the opposite end of town where the dungeon is located. Dungeon progress is extremely linear. Beat the boss in the well dungeon to get key to access the mansion. Beat the mansion boss to get the rusty key (to the haunted house which was never explained) Gameplay is strangely addictive. I spent a good time of the game wondering in circles in dungeo
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