Gather and Sell faraway goods to rebuild ruined towns and bring back light to a dark world in this cozy adventure game. With the help of your fire companion, fish, pull and mine natural resources in Aurteris to unite the people of this strange yet fantastic world!
Meet the inhabitants of Aurteris! Each one has a unique story and a village they call home. But as their faith in the Flame faded, their towns began to crumble. Reignite their hope, gather resources, and help them rebuild their homes to earn their trust and favor. You might long to savor your journey through Aurteris, but the Flame holds your soul, and it does not forgive. Restore faith to the forgotten, gather gold, relics, and resolve, and reignite the light that once illuminated this world. Obey, Soul… and perhaps you’ll earn your second chance.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Wish I could give a neutral thumbs. Very simple game. You grab items from the environment and deliver them to a place that pays well for them. This never changes for the entire game. Enviroment looks pleasant, music was okay. The only thing I could recommend to a new player is buy some of the upgraded item effects from the weird merchant as soon as possible, because this will kickstart your money income. I did not know you had to buy these for several hours
This game has a potential but after few hours becomes very tedious to play. I need to drag half the map with small inventory to sell stuff and upgrade. While graphics is nice and game mechanics is interesting, it becomes very repetitive after you unlock 3+ locations and exploration is no longer fun. Each resource type is also randomized when farming, so sorting items in a small inventory to preserve more important items does not scale well over the time even with upgrades.
A pretty good cozy exploration game overall. You play as a cat, fish, or goat that gets held at gunpoint by some fire spirit who holds your soul ransom to rebuild things. This involves picking herbs, mining ore, and fishing stuff to stick in boxes for merchants to determine how much they'll pay you while unlocking a number of modifiers for bigger sales. Eventually selling the right stuff to the right merchant allows you to spend your money on upgrading towns to buy more stuff and progress the story. 6-10 hours for the main game is probably a good estimate. There's post-game stuff but that's honestly more for the sake of 100%ing or achievement hunting than any story stuff. Don't make my mistake of not buying the clothing pieces offered in town on a first play. They passively increase the quality of stuff you collect and don't need to be worn (whereas I thought they were purely cosmetic
This game has great ideas, but poor execution. Running around open and interconnected maps looking for resources, managing how they fit into your inventory, and selling them in a specific pattern in a grid for bonus money are all awesome ideas, and they work for the first couple hours of the game. The execution gets worse and worse as the game progresses. The story, and particularly the writing, get less interesting and more monotonous, and the charm wears off quickly. There are two side quests in the beginning of the game, and then none for hours. The areas go from being fun layouts to learn and move through to boring at best and frustrating to navigate at worst. The inventory management and resource collection never increases in complexity and becomes uninteresting. The movement upgrades you get are straightforward and uninteresting. There are good ideas for a game here, but in my o
There's an array of different game mixtures here, from it being an inventory management sim, and a collectathon experience to an interesting spin on Tetris' mechanics. But more importantly it does this well. It becomes a refreshing little game to play for me in the evening hours when I want to play something that isn't too cumbersome or stress-inducing, and when I need a game to relax with. Rekindled Trails is perfect for that. The game strikes a pleasing look between clay and aesthetically 'cute,' and offers a serviceable story that in some ways compels you forward in wanting to see where it goes with its messaging and themes. The main story took me around 12 hours to finish. And yet there are bunch of things that still need doing for those looking for 100% completion. Also the blackjack mini-game might just keep some coming back to strike it big at the casino. No real money involved, b
There's a lot to love about this game, truly. I was enjoying the story and the graphics are cute. But honestly, the game needs a QoL patch like, yesterday. There's no fast travel. You can't use your pet's backpack while you're selling stuff. There are no selling box rerolls and the boxes literally don't fit some of the items you find so you can get stuck with awkward stuff in your inventory. And the gameplay is just crazy repetitive. Everything uses the same currency and the cost of buying things keeping going up but the stuff you're selling.. doesn't, so you're just running back and forth farming the same 3-4 items (which won't net you bonuses in the area you're farming so you have to go somewhere else to sell things). I got through 2/3rds of the game and the cost to progress just doesn't make sense anymore.
Structured threads, verified dev answers and player expertise without chat noise


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