
Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture. Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire.


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
If you are like me, coming from Total War and Paradox, you might be wondering whether this game is better than, say, Imperator Rome and/or Total War: Rome (1 or 2). Well, sort of, but it depends. Pro - New ideas, new features, which is good especially if you got tired of EU4-CK2-Imperator mechanics. - Economy system is beyond EU4, CK2 and Imperator, surprisingly. Not only food, but 300 buildings (!), distinct faction design and feeling, also a metal and "equipment" as important production resources. If you wish to compare it to PDX, it is sort of Stellaris/HOI4, in a way. - Battles are great, if you own Field of Glory 2; if not, just buy the bundle that is cheaper than Imperator or any TW game at release. Those battles are not better than Total War, of course, but the system has its own depth and features meaning each faction feels distinct and it's more tactical than you might thin
Being a fan of the TW games (Rome/Rome2/Attila), and also an ex table-top wargamer, I first bought FOG2 to try out and liked the table-top style and more realistic'measured depiction of ancient battles. I then bought Empires, which is a cracking strategy game in its own right, much more nuanced than TW and sometimes quite bewildering. It has some interesting mechanics within the game system - you guide your country from 310BC for 500 years, 1 turn is 1 year. The idea is to earn Legacy points and avoid Decadence points. This allows you to win even if you are defeated, as long as your country has left enough Legacy points behind. Still on my first full campaign, playing as Macadonia which is one of the easiest factions apparently. I'm in 85BC now, and I am top of the Legacy board - my Legacy points are 2500 above Rome who is a close second. We are both Decadent Empires and things are st
After playing from multiple parts of the world, trying very hard to enjoy this game, I have to admit it's not fun. Field of Glory Empires presents itself like a board game rather than a computer game, with an interesting set of interdependent economic buildings and trade goods, and an interesting set of interlocking unit types for building armies that relate to ethnicity and terrain. And for a while, it's charming. The clunky interface and bad English add the the charm. You win some battles and feel justified, lose some battles and wonder how to do better. Unfortunately, long-term play reveals that all of these elements are purely on a RNG system and some hard coded extremely strong advantages. Have an excellent unit composition? You'll still be routed quite often when battle dice dislike you. Don't like the buildings offered this turn? Roll the building dice and hope for better ones.
I had played FoG2 previously and FoG Empires adds on a strategy level. The things I like about the game are exactly what you'd expect - ability to play as your nation of choice, the dynamic and evolving world around your nation, and integrated tactical battles. Unfortunately, I'm unable to recommend this game due to the following: 1. Random Selected Objectives - The objectives your leader chooses often make no sense. Strategically, capturing them would leave your exposed or they are islands where you have no fleet. Many stronger nations have declared war on you but your new objective is a nation you are cooperating with working towards an alliance. Taking regions that are not objectives gives major penalties damaging your culture and giving a lengthy period pacifying the region. Why won't your leader choose the last rebel region that will give you 100% control of the province? 2. Buildin
There are many more positive reviews than negative for this game, so I will just briefly talk about why I cannot recommend it. The randomness of it, for starters. You can only choose from a small selection of buildings to build. Want a way to train cavalry? Too bad, you'll have to keep building military buildings until you finally get the option. Want to take a certain objective in a strategically important position? Too bad, your AI leader knows better and wants you to take that remote corner of the country all the way over there. Then there's the UI, a masterclass in terrible design. Unlike games by Amplitude Studios, or even Paradox (despite their many faults, they know how to do a tooltip), FoG:E actively tries to hide information from you. Is your army starving to death? You'll never know unless you happen to mouse over the region they're standing in and notice the text is red ins
FOGE is my 2019 Game of the Year! Now that I've played it single player and multiplayer and have logged 100+ hours, I cannot recommend this game highly enough. Here's why I think I like it so much: 1. It it immersive. Your nations don't feel generic, nor your leaders or generals, or even citizens/slaves. German slaves are not Italic slaves! Some leaders are so bad that you pray for an "accidental" death and SOON! This reminds me of Crusader Kings 2 insofar as the "feel" of your people and personalities. 2. It is replayable. Play as Rome, the Britons, the Goths, Carthage, any of the Successor empires, Nubia, the eastern horse tribes, etc... and they ALL "feel" and play differently. Each culture/nation has a different series of events/buildings and economy. Plus, as you develop your infrasturcture, cool unique units and buildings emerge. 3. The AI is smart. It's aggressive and can be
Create a lobby — we automatically spin up a dedicated Discord voice channel for your squad!
Structured threads, verified dev answers and player expertise without chat noise


An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerun lies in your hands. Alone, you may resist. But together, you can overcome.


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Balatro is a deck-building roguelite in which players construct poker hands to earn chips and overcome enemy blinds. The game features mechanics for enhancing a deck of playing cards, purchasing Jokers that modify hand effects, and discovering synergies to progress through increasingly challenging encounters.


Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known.


Sid Meier's Civilization V is a turn-based strategy game where the player leads a civilization from the stone-age all the way to future tech, there is more than one way to win, achieving one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. You will face other civilizations, either online as other people or played by the computer, civilization 5 features a advanced diplomacy system when dealing with computer controlled civs or computer controlled city-states.


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


Dota 2 is a multiplayer online battle arena video game and the stand-alone sequel to the Defense of the Ancients (DotA) mod. With regular updates that ensure a constant evolution of gameplay, features, and heroes, Dota 2 has taken on a life of its own.


An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.


Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve. Discover and explore a massive procedurally generated and biome-rich world with countless resources and threats. Whether you stick to the surface world, go spelunking in the caves, dive deeper into the Ancient Archive, or set sail for the Lunar islands, it will be a long time before you run out of things to do.


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!