
A highly emotional RPG with Personality System and Mind Map Mechanics. Survive the unjust psychotherapy, lift yourself from rock bottom and uncover the mystery of the time anomaly that keeps the world stuck in 47 minutes.
A narrative adventure about Eugene Harrow, a man trapped in a time loop, surrounded by a colorful cast with complex emotional stories, each hiding unexpected secrets. Dealing with mental challenges, Harrow must delve into the anomaly to uncover its enigmatic origins.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
When I was ten hours into the game, I was willing to give it a glowing review, and I was puzzled by its mixed reception. Two days later, and I get it. Rue Valley is an adventure game which evokes Disco Elysium in presenting a story in a small town, accompanied by an inner monologue speaking to 'you' and a set of eclectic character traits that you select. Where traditional RPGs have you select a trait for 'strength' or 'magic', here you must select negative personality traits. The unique feature is the story is set in a time loop, and your character is a profoundly depressed, dysfunctional man (actually, that is rather like Disco Elysium). As you explore the world, a small but mostly charming cast of characters unfolds before you, and there are plenty of fun moments where you take advantage of the time loop to gradually advance your understanding of the main events, as well as the bac
This was probably the most frustrating and disappointing experience I’ve had in a long time. This game REALLY needed whatever the equivalent of an editor is in game development. About 30-40% of it needed to be scrapped. That is not an exaggeration. There is a period in this game where you are forced to watch the main character walk for 3 minutes with no interaction whatsoever. There is a sequence where you spend minutes at a time watching a sunset that you cannot see due to the isometric perspective. This might have been acceptable if the game wasn’t already grindingly slow due to all the backtracking and traveling. Honestly the game was SO frustrating, so grinding, nothing in the plot got resolved, large periods of active time wasting (the game itself points out how boring some of this stuff is, as if it’s deliberate, or funny somehow). It’s like nobody on the team actually playe
Accurately captures to feeling of being both too introverted and depressed to interrupt a motel clerk's phone call
I was really hyped for this game but fell for it like a sucker. A warning to all prospective buyers, the author does not respect the player's agency, and the story of this game is as linear as can be. Any individual player choices in regards to dialogue are window-dressing at best, and very little of your choices actually even matter. And where they aught to matter, your ability to choose to retry (in a timeloop game of all games), is simply taken away, because despite the fact that you get to usually choose how the character interprets events (through internal dialogue), these interpretations do not matter for the sake of the absolute railroad this game is on. And then there's the writing, which has some quite charming characters, but then curtails whatever options or points of interaction you have with them. A timeloop plot is rich with the opportunity of "what if" scenarios that cou
A beautiful, stylish game that starts as a 10/10 mystery but ends as a 4/10 linear disappointment that doesn't respect your time or your choices. The Good: * The art style is fantastic. * The story's initial setup is incredibly intriguing and pulls you in immediately. * While the voice acting is high-quality, it's jarringly inconsistent. Significant chunks of dialogue are suddenly unvoiced, even for main characters who are otherwise fully voiced. The Bad: * DOESN'T RESPECT YOUR TIME. This is a time loop game where I spent over 100 loops. You are forced to re-watch the same driving and walking transition cutscenes every. single. time. They are unskippable, and they add up to a massive, agonizing waste of time. * ILLUSION OF CHOICE. The game claims "choices matter," but it's a lie. It's a visual novel, not an RPG. All dialogue options are just flavor text that lead to the exact same outc
This game presents you with many choices, but all of them fail to progress the story except the one the writers deemed correct. There are no choices that lead to different outcomes, even superficially. And when you at least try to do something different, you’re forced to watch long travel animations in every single loop. In the end, this game succeeded in making me feel like I was stuck in a time loop without any free will, but that was not a fun or rewarding experience.
Structured threads, verified dev answers and player expertise without chat noise


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