
The Wrath of the Goddess expansion is now live! Journey to the mysterious continent of Kharath, where the malevolent sorceress, Naez, is plotting to summon an ancient evil into the mortal realm. The hope of the world lies with you, Soulkeeper...
In the beginning, there was the War of the Creators. Gods and Giants, ancient beings bound by blood and hate, fought for supremacy with such brutality that the world was nearly torn apart. In the end, the Giants succumbed. The corrupted blood of Ymir the Giant King came to be known as the Shadow Soul, and its spread threatened to contaminate the World Tree, source of all Creation. The Goddess Frigg and Odin, King of the Gods, attempted to prevent the unthinkable. Despite their noble efforts to purify the world from his malicious spirit, an evil force emerged, determined to destroy all forms of life. You have been chosen by the Gods to be their Soulkeeper. The future of the world rests on your shoulders. Are you up to the challenge?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I would like to start by saying I havn't tried the PvP side of the game and doubt i will, its just not my thing so I will leave that for people that play that way to comment on that side of things, so that said i will comment on the PVE side which is the way I play my main MMo's (WoW, FFXI, FFXIV and Rift). I've found this nice fun, easy to play and learn, although im not through to end game content yet Im still questing through and leveling my mage I am finding it nicely paced and not too rushed. If you play other mmo's ou'll find the quests are of the usual variety collect X of this, kill Y of those monsters, one feature i do like and wish a few others would pick up and incorperate into thier games is that not only do the quests show on the mini map each quest has a little arrow and distance marker beside it showing where to go and how far it is, nice touch thanks, quest text is clear
Note: My play time on Steam is NOT what I determined this review with. I played before it came to Steam. First off my guild(The Oran'Thul) was personally contacted by the devs of Echo of Soul to test the game. This is an unbiased, truthful review of the game. Let me start by saying I plan to give this game a negative review. Now that's not saying its terrible and its not worth playing, but for those who take their MMOs seriously and competitively, you are going to want to steer clear of this one. Echo of Soul at its core is a pretty decent MMO, entertaining pve and pvp. It does not stand out from the rest of the MMO's but for the features it does have, it does do them pretty well. The MAJOR issues that this game suffers from is pretty much what plagues every other MMO that has been released for the past few years. 1. PAY TO WIN. This is a MAJOR issue for those who wish to play MMOs
I definitely recommend this game! As a ex-hardcore wow player, I would like to share my thoughts on this game as well. I played this game as a rogue through CBT and the OBT! Let me give you an honest feedback about this game 1. Creating a character is a little bit weird since you have gender locked classes. Beside that: The options to customize your character are really nice! I'm very happy with the way my char looks! 2. Graphics: The game will not deliver the best graphics in history but its decent for a f2p. Not everybody can afford to have a BiS computer. It can reach a wider audience and attracts more players. 3. First Steps: The game basically supports you in every possible way. Quests to introduce the dungeon browser, pvp browser and so on. 4. Questing: Of course its the usual Search X and deliver it to Y, Kill X amount of Y but there are other quests as well. I'm not posi
Liked: -Simple, UI pretty easy to navigate -Tutorial wasn't overbearing, things are explained decently -Outfits/gear peices were cute without being overly nude -Gems are per slot. Emerald? Goes in belt slot and so on. -Log in bonus, gives some interesting stuff. XP buff for 7 days, other varies things from the cash shop/found in-game. -End of the first 7 days logging in every day get a faster then "generic" mount. Means EVERYONE gets it, not who spent cash. -Classes are pretty basic with "talents and a path" to chose from. -Not overly complex coming from class/talent choices. Makes for easier understanding. -Every class gets a dodge/teleport out of AOE/trouble usuable on a short cooldown. -You can be farely close to a mob without aggroing it, making it easy to travel from location to location -Emotes are unique with some thought placed into their animations -If you get a quest you need
How to begin with Echo of Soul... I suppose to begin, I'm gong to give my rating on this game: 8/10 (reserving judgment due to the status of the game being Open Beta) => RECOMMENDED I've had a bit of a love-hate relationship with Aeria Games since I first became a member in 2008. Echo of Soul is the third of their published games which I've played for more than 2 days. In fact, I've been playing this game since their Open Beta launch on June 1st. But this isn't about my history with others of Aeria's games, this review is about this one in particular. Let's begin, shall we? =====CHARACTER CREATION===== The first thing you'll notice about Echo of Soul is that there are a total of five classes (thus far) to choose from. These classes are gender-locked, and each class has two spec mastery paths. The gender lock is there to follow with the game's storyline. The classes you can choose from
If I could give sort of a mixed opinion about this game, I would. It's one thing to say this game is bad, but it's not that great either. For the most part, Echo of Soul plays out like your average tab-target MMO where you go around questing, leveling, etc. What separates this game from its other competitors is its focus on its endgame content, which happens at level 60. The entry barrier for getting to 60 is pretty low and you'll find the path to leveling is pretty simple. However, the moment you hit 60, you'll feel like you're starting at level 1 again. You have to grind your way up the gear ladder just to be able to run party dungeons efficiently, and PVP is not exactly a good option entering level 60 due to a number of powerful players. This is all due to the game's inherent jewel system. The idea of jewels was pretty neat when you're introduced to it around level 15. These jewels
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