
Choose your Tamer and fight dangerous creatures with the help of your companions - powerful Mystlings! Travel the mysterious world of Dragon Eclipse. Catch and train Mystlings to create your own team! Build a strong card deck and make efficient synergies of three Mystlings to fight your enemies.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Polacco | |||
| Simplified Chinese | |||
| Traditional Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This game is definitely better than the "Mostly Negative" reviews suggest, but unfortunately I'm going to have to add onto the negative reviews because there just isn't enough content in the game. The core loop is fun and the first 3-5ish hours are a lot of fun, but the card pool is too shallow, the relic pool is the same, and other than one or two exceptions the Mystlings (the characters you use) are all very very weak. This results in there being around 3 decent strategies and a small enough card/relic pool to force them every game meaning, unless you enjoy trying to force sub-optimal builds, the game is going to get very repetitive very quickly I got this game as a part of the crowdfunding campaign for the board game of the same name so I'm not upset but idk if I could justify this game at $13. If it ever drops to $8ish or lower though, it could be worth it for a couple hours of fun
I'm at 5 hours of playing and I think I'm bored already. I've got a little over half of the creatures unlocked and most of them are outright terrible. The few that I like form a pretty fun team, but they capitalize on activations and don't work with much else. I'm on Act 4 and tried a bunch of other combinations, but none are very effective. So, I'm just spamming the same combo over and over. The card pool is kind of boring. It's activate creature X times, attack X times, block X times, or draw X cards. Besides the (sometimes overly expensive) cards the creatures start with, that's about the entirety of what you can pick from. I really want to like this game, but it's just not very interesting mechanically. Fale, Iceling, and Pinequeak is the one team I found really fun. Gaiadon is one of the worst options in any deckbuilder I've ever seen. The rest are just bland. Golomo could be fun
Maddmike Steam Curator The early access label on “Dragon Eclipse” won’t leave you scratching your head. You’ll flirt with the boundaries of its content somewhere before the seven-hour mark, and far before then you’ll get intimate with its greatest vice: a consistent deprioritization of polish. The UX of this game has problems. End-of-turn actions resolve back to front despite enemies facing opposite sides, so you’ll need to dart your eyes around your monitor just to follow what’s happening. Many screens make it unclear whether they’re expecting just a ‘click’ or a ‘click-and-drag’ from you thanks to bad feedback and no animations. Dragon Eclipse just isn’t very tactile or satisfying to control; it’s had me scrambling the internet for antonyms of ‘feel’ just to get this review out. Thankfully, if any genre can get away with those problems, it’s a roguelite deckbuilder. It’s here to t
I would recommend this game to someone like myself who has played through Slay the Spire, Monster Train, Across the Obelisk, etc and really loves the genre. The biggest problem is what the game offers right now. I beat the final boss in my second playthrough. Upping the difficulty only truly increases the cost of cards and bonus items. after 4-5 hours, you can probably beat the game on the hardest difficulty. I completed all the challenges, unlocked all the cards, all the bonus items, and mystlings after about 7 hours. I found myself not wanting to play after just another run. Right now the game is far too easy to play any more, and there is very little variation in each of your runs. Due to the nature of mechanics, you really only have 8 battles per run, with 2 of them being redundant from the start (because you can't change your loadout until you get enough "money" to buy changes to
I love card collecting roguelikes, and I put more time than I should have into this game. Deck design is uninspired and not rewarding even when it works. The over-wold map is so clunky it hurts to just get to the next battle, a point and click interface would have felt more finished. The various 'pokemon' on your team are vastly different in their power levels meaning there is really only a few viable builds and a bunch of fluff to unlock before you get stuff.
It's so sad this was abandoned.... It had great potential
Structured threads, verified dev answers and player expertise without chat noise


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