
John Wick Hex is the first John Wick PC/console game inspired by Lionsgate’s hit action franchise. From acclaimed Game Director, Mike Bithell (Volume, Thomas Was Alone, Subsurface Circular), John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like the professional hitman. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must choose every action and attack they make, while considering their immediate cost and consequences. Every move in John Wick Hex feels like a scene from the movies, and every fight contributes to your progress on the job and requires precise strategic thinking. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I really wanted to like this game, and for the on sale price it is not bad, but I can't say it's good. The animation is basic, the idea while displayed amazingly in the trailers is rudimentary and bland in actual play. Wick's move list is extremely basic and any displays of his "Gunkata" are purely coincidental. In the movies, he is a close quarters combat god basically, the closer he is to his opponents the more dangerous he is. In this game it is pretty much the opposite, the more surrounded he is the less powerful he is. None of his moves combo into each other and the timeline bar feels incredibly slow. The biggest disappointment for me was the lack of thought in the movement. You use your "takedown" move to put a guy on the ground and if you decide to punch him, the animation snaps to a prerendered movement, automatically lifting the opponent onto his feet to get punched by one of th
Positives + definitely feels John-Wick-like, moving between multiple targets, throwing guns at enemies to buy time + interesting strategic choices around Time Units consumed + Short individual level length lends to replays and improving on own performances + Ian McShane! (and Lance Reddick i.e. a couple of "proper" movie voices for the cut scenes) + Visually stylish + Inexpensive + The chance to watch a realtime playthrough of the action is a nice touch Negatives - Feels unpolished. Character animation quality and design is very basic and the limited camera control offers little enjoyment of some nice looking locations. - The basic strategy is solid and interesting, but it's all about either position, shoot or melee. There's little variety in the weapons apart from dmg/time, so the cycle of dodge, shoot punch, over and over lacks longevity. It could really use more environmental improvi
Edit to my review: If you want a John Wick action game (as JW Hex is a puzzle game) check out Suit For Hire. It's amazing. Now back to my review: I really wanted to like this game and it was enjoyable for a while, but in the end for me just misses the mark. It makes me sad because this game has so much potential but limited move options mixed with some poor designs and unnecessary RNG made the game more frustrating than fun. I like the way all actions happen on a time scale and you can see what your enemies are about to do. Developers nailed this 100%. The move list isn't bad and most have their place, but to really feel like John Wick there should have been more. In the movies John is constantly grappling one enemy while shooting another. This mechanic is missing. You can't shield yourself from gunfire with another enemy. This makes the push option largely useless. I would have liked
Fantastic idea, uneven execution. When it works, it's brilliant, but most of the time it's frustrating. John's too slow and too limited. Randomisation in missions wildly alters the difficulty between attempts. Enemies spawning behind you and directly next to you feels cheap. There's too much in the way. You're frequently punished for trying to be aggressive or stylish, and encouraged to bait enemies and play overly safe. John needed a standing dodge or lunge, some way to push one enemy into another, to wrestle a weapon from an enemy and/or use them to block an incoming shot. Half of the balance here feels bizarre. The revolver feels tailor-made for the tougher enemies, but since it takes significantly longer to use, it's useless. You always get hit first, even trying to shoot melee enemies approaching. You can't reload enemy weapons, can't pick up magazines, and even if you kill a guy
This game definitely has some interest aspects and fun mechanics, excellent voice acting (as usual) from Ian McShane and Lance Reddick, neat levels, cool colour scheme, and combat potential. This game has potential, it could be a fantastic and interesting turn based strategy game set in the John Wick universe. However, it falls apart for me at the combat. You play as John ♥♥♥♥♥♥♥ Wick, not a ♥♥♥♥♥-up opossum with an AK-47, it should not be a coin toss whether or not I hit a stationary target at 15m with a Carbine. The hit chances are the most obnoxious and frustrating part of the game, 70/80/90% almost guarantee a miss and with preset firing, it's a pain in the ass. You cannot fire just 2 shots with ANY of the automatic weapons, they all fire 4-5 shots regardless if the target only needs 2 to die just to waste your ammo. The combat in general feels clunky, the animations look decent e
Pretty good for a few hours of fun. Gameplay is enjoyable, a few bugs here and there, My actions got locked up once so I had to restart the level in progress. Visual style is enjoyable and easy on the eyes. Animations are okay although lacking. e.g no animations for melee attacking knocked down opponents they just kind of jolt up to be a part of the melee animation. Replay system is a good addition with the way it shows the completed mission in real-time with cinematic viewpoints even though it could use improvement. The replay often snaps between views quite quickly which takes away from the cinematic part of the replay and takedown animations often look quite janky in replays. Lenght: About 4-6 hours for 1 playthrough + achievement collecting for those who enjoy it. Overall I'd recommend buying on sale if you want a short but enjoyable tactics experience and can spare the money. 8/
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