
Dark Envoy is a non-linear RPG inspired by the likes of the Divinity series, XCOM and Dragon Age to offer free world exploration with an emphasis on tactical combat layered with lore and strategy.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
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| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spanish (LatAm) | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Sum-Up In-depth analysis further down. 🟩 Pros 🟥 Cons • Solid variety of enemies, most of which with their unique abilities and quirks. All bosses have unique designs and prove interesting. • Great amount of possible builds, thanks to an extensive crafting system and large skill trees (with free respec) that allow fine-tuning of your characters. • Overall-interesting story that, despite being far from superbly-written, can engage the player enough for its duration, and doesn’t drag on too long. • Engaging combat system that uses the real-time with pause system in a smooth, intuitive way while still keeping a reasonably-brisk action pacing. It’s fun. • Severe performance and optimization issues, alongside bugs of various severity, hinder the experience from start to end. • Evident balance issues between classes; some of them will just be better than others without downsides. • The
I wanted to like this game. I seriously did - since Event Horizon showed that they could do interesting combat scenarios with Tower of Time, but this... it just falls apart after the first hour or so. Between the bland level design, unbalanced combat, uninteresting story and bugginess of the game, it's disappointing. First, the level design - gone are the interesting levels from Tower of Time that have lots of nooks and crannies to explore. They're replaced with square-ish rooms connected by long hallways. Outside of two levels in the game, there aren't any puzzles to solve, no interesting side content, no real reason to explore the full breadth of an area outside of gathering more materials. It also doesn't help that the areas are littered with traps and other hazards (such as explosive barrels) that aren't really positioned in a way that they can be utilized in combat (as most are sit
Let’s get the bad out of the way first. If you play RPGs strictly for deep, groundbreaking narratives, look elsewhere. The story is so generic, clichéd, and corny that it feels like they just copy-pasted a checklist of basic fantasy tropes. Honestly, the game would have been better if they scrapped the dialogue entirely. A few narrated cutscenes and some scattered in-game lore would have done the job without making me roll my eyes. BUT... the gameplay completely redeems it. The slow-mo tactical combat is genuinely great and incredibly satisfying to pull off. It carries the entire experience. The class system leans heavily on the good old "holy trinity" (Tank/Healer/DPS), but the skill trees are complex enough that you won't get bored. The itemization is where it really shines; it perfectly scratches that loot variety and build-crafting itch. Combining the class mechanics with the right
Super fun game. I loved Tower of Time, and I love this one equally as much. Event Horizon can do no wrong in my book, at least for their first two games. Real time with pause combat makes this very approachable for slow reaction old guys like me. Tons of fun to be had here. Highly recommended.
I don't think this game is bad, but I do think that it is selling itself as a lot of things that it is not. The game is not particularly tactical, as there are a lot of builds that just eviscerate the enemies without it being a lot of fun. I built a glass cannon build on a gunslinger that would always crit and could kill almost any enemy in 2 seconds, even the final boss. Beyond that, the story is pretty boring; it feels like the characters are dragged around by the plot, not active participants in it.
Dark Envoy is an action RPG whose setting combines fantasy and sci-fi. The main characters, Malakai and Kaela, are a pair of adventurers who are also brother and sister. When their home town is attacked by a mysterious group, they must embark on a quest to find those responsible. Gameplay (low quality) • The player will control a party of 4 characters, chosen from the 2 protagonists plus 5 companions. Each character has a starting class of either warrior, mage, rogue, or engineer, and each class has 3 more subclasses which provide various active and passive abilities. • The character creator will let you chose a class for Malakai and Kaela, in addition to providing some limited options to customise their appearance. • Combat is real time, but you can activate a slow motion mode which allows more control over moving characters around the map, targeting enemies with spells, and managin
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