
A frantic and fast-paced 2D arena shooter with an eye for (gun) details. Earn a high score and increase the bounty on your head while fighting on a runaway train crawling with enemies.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
GUNGUNGUN is self-described as “a frantic bullet filled 2D arcade arena shooter.” Although the core gameplay is fun, the overall scope of game is rather limited. Yet if you are in the mood for frantic fun in a small package, this game might just be what you’re looking for. With a title like “GUNGUNGUN,” be ready for a fusillade of fun as you shoot, dodge and rack up a bounty in this title. STORY The Prologue is both a tutorial and the only real story bit you will ever receive in the game. The female protagonist (whom I’ve grown to call GIRLGIRLGIRL) decides to steal from a group of presumed bandits but is caught in the act. The bandits give chase as she scrambles aboard a nearby train to escape her pursuers. This is a just framing device to explain the enemies and level theming. GAMEPLAY In this game, its all about the guns and shooting. There are 8 different guns to collect and use,
I got the opportunity to try this out at PAX East, and I'm glad I did-- I found a fun game, I learned about a sale price, and I was able to pick up a copy for myself. The game is very straightforward and fairly easy to pick up, and leaves no illusions as to what you're supposed to do. You shoot things. You shoot the ♥♥♥♥ out of things, and you do it fast. I tend to shy away from shoot-em-up platformers out of habit, but this is honestly a fun one. Now, I don't even have half an hour logged in this-- but it took even less time to see what the game has to offer. It's at this point where I note that this is, as stated, Early Access, so I wasn't expecting this to be a 10-hour playthrough. It's fast-paced, quick restart, high octane arcade gameplay. The "Bounty" system (the coin payout at the end of a match) is a little slow at first, but if you rack up good combos and dedicate a few minutes
I think this is a very well-designed game and it is really fun and very challenging. It's easy to get used to and straightforward to play. Each game takes a few minutes at the most, well, for me anyway. There are a couple of small bugs, but this does not affect any overall gameplay. It plays as a survival shoot-em up platformer. Your character is a female lead who is running away from bandits after stealing their money. The goal is to kill as many bandits as possible and gain more bounty money so that you can purchase hats from the hat store. *I am not sure if there is a whole lot more to this at this time, this is what I have gathered from my time on the game so far.* The overall setting for each game is a randomly generated stage that is fairly limited in scope, on a train because your character ran onto a train to escape everyone coming after you because you took their money. There
A quick and fast-paced 2D shooter with randomly-generated arenas and a ton of different guns to massacre hordes of enemies with. The gunplay looks and feels great, and building up combos feels very rewarding and gives you an incentive to keep a killstreak going as you dodge your way around. While there isn't a ton of content to be had here at the moment, with only a few enemy types and one game mode, GUNGUNGUN will be sure to fill that need for Contra-like gameplay for you and a friend.
Takes you back to the days when Mom forced you to go do laundry with her in the laundrymat and you found yourself playing arcade machines trying to beat your highscore. GUNGUNGUN is mindless fun that makes you want to stay alive for as long as possible. What feels like 10 minutes turns out only to be less than 3 minutes, and what feels like hours is only actual 6 two-minute rounds. As time elaspses, the amount of enemies increase, making it harder to keep track of who is shooting, when to jump, and who you should be shooting to keep your combo higher. You just get so into the action that you eventually start making dumb mistakes that could've been avoided. For a game that was just released, it seems to have everything in order with only minor kinks that don't completely ruin the gameplay, but should be looked into. -Pressing ESC will take you to the main menu and end your game -Double ju
Should be called FunFunFun! Great game, really good tactile feedback, and super nice retro graphic feel!
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