Suddenly thrown into an unknown galaxy, you must explore, fight or befriend aliens and transform your ship from a small survey vessel into a powerful battlecruiser to unravel the mystery of the forces that brought you here and find your way home.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
So what is Starcom Nexus? Starcom Nexus is one of those top down space games where you fly a spaceship. Like the old Escape Velocity or Star Traders. The game has a pretty simple gameplay loop. You have a ship, you explore the universe and survey planets in search of anomalies and answers. Doing this gives you resources and research points which you use to upgrade your ship, weapons, systems etc. so you can explore further and into more dangerous territory. The game features a huge galaxy to explore with several races that are either friendly or not. The ship builder is based on blocks (armor, weapons, generator, engines) and you can assemble your ships like it's made of LEGO. The quest/exploration design is pretty good and it's not always "follow the waypoint". You are gonna need to think, read hints and ultimately give up and look at a guide succeed. It's surprisingly well made ev
Overview Starcom Nexus is a top-down space exploration game set in a distant future, where humanity is already well into the space-age and built up an organization very similar to Star Trek's Starfleet, aiming to explore the infinite universe, meet new species. During a routine mission, your small shuttle gets sucked into an unknown phenomena and finds itself, along with an entire space station, stranded in an unknown sector. Soon becomes clear it will be an hard task to figure out what happened, and that alien forces are at play behind this mysterious event. This game plays out with exploration as its main focus, featuring multiple hand made encounters in every solar system, with very little to none repeated content: this ensures every new star system visited is a completely unknown, fresh experience, because you'll never know what is going to happen on the next planetary survey, or s
Rating: ★★★★ - Great Time Played: 23.6 hours Difficulty: Normal: 1.0 Gameplay: • Top-Down Open-World Space Exploration with real-time combat and RPG elements. • Start with a basic ship that can be upgraded with new weapons, hull improvements, and engines in a decent progression curve. • Smooth and intuitive movement, with satisfying acceleration and inertia. • Combat is simple but engaging. • Resource collection is straightforward; scavenge materials, complete quests, and trade for upgrades. • Freeform missions that require note-taking and intuitive thinking but unfortunately can waste alot of time searching for hours to progress. • Occasional grind for materials and time-wasting for long distance travel, but never felt too tedious. • Controller was difficult to rebind properly; Stuck with Keyboard and Mouse. Story\Dialogue: • Strong 'Star Trek: Voyager' feel with an emphasis on explo
I played the entire Star Control series back in the day, especially SC2. I loved those games, and keep going back to them even today. When I first saw Starcom: Nexus, I was VERY interested, hoping that we would finally get another game that would bring back the excellent gameplay and adventure of Star Control. After putting more than 27 hours into this game, I have finally completed it, and I'm ready to give my opinions. This game is fantastic. No question about it! The Good: -Ship construction! StarCom: Nexus is far superior to Star Control in this area. You have a ton of freedom to trick out your ship any way you like, in order to fit your play style. Want a fast missile boat to keep your distance from enemies while pelting them with a hail of guided missiles? You've got it. Or do you prefer heavy armor and tons of short-range plasma cannons to shred your enemies at close range? How
First of all, I think that it's important to set your expectations right. I noticed some reviews for both this game and the next one (Starcom: Unknown Space) saying things like "so what, I should explore empty space?" or "give players breadcrumbs, let players divert power to subsystems, make combat interesting". And to me these points are a bit absurd, because they imply turning a very specific-oriented game into another bland mix of everything to satisfy the masses. The game tags are also very misleading in my opinion: RPG, Action, Adventure... No, no, and no. Starcom: Nexus is nothing of this sort by any means. It's not an RPG, the only thing that could be vaguely related to this abbreviation is a skill tree, which can be learned up completely and in full (better guns, faster engines, etc). It's not Action, the combat is as minimalistic as it can be - you click your mouse to shoot pla
I've enjoyed these kinds of games since Starship Command in 1983. I have completed the story once or twice so far so i'm not claiming to know everything the game has to offer. I'd recommend it if you like these kinds of 2d action/rpg/space-opera type games. Plus: Good Visuals Good Gameplay Good Story elements Good Shipbuilding Good Tech-tree Stable (tiny bugs if at all) Accessible (easy to get into but not too shallow) Minus: Some spelling errors (Astral units instead of Astronomical Units) Could do with more story strategy elements to flesh it out Lacks Mod support so the game could be much bigger Suggestions: Implement modding (See endless sky) or Build structures (mining facilities to trickle in resources, gun platforms to guard facilities, maybe even space stations) More research options and gradients (more but smaller upgrades could be better) Rework factions so it's possible to
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