
Egypt: Old Kingdom is a turn-based strategy, built on the history of the I-VIII dynasties of Ancient Egypt. Take on the role of tjati - the royal viziers, governing the state on behalf of the great pharaohs. Manage resources, assign workers, found new districts, build temples and palaces and discover the amazing history of Ancient Egypt. Become a witness on more than a hundred historical events that occurred from 3150 to 2150 BC. Develop early state on the banks of the Nile to the Greatest Civilization, which created the Wonder of the Ancient World, survived to this day.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
An interesting game. Not without flaws, but one I'm glad to have played overall. As for people saying that it is boring, I can understand that viewpoint as there is a strong focus on history, and if the player does not happen to care about the history of Egypt at all, this game might get dull pretty quickly as most of the mechanics are based around learning about and participating in ancient Egyptian history. I personally have a near-fanatical interest in ancient Egypt and can devour most media relating to it voraciously, so this was never an issue for me, but I don't think you have to be quite so fascinated to still enjoy the game for what it is. If you have even a mild interest in Egyptology, you will probably find some value in it. Starting with the positives, this game largely succeeds in what it's trying to do. - As a simulation of the history of Old Kingdom Egypt, you would be
Why I picked this game: - Played tons of Pharaoh and was hopeful I would enjoy a non-overwhelming dose of Egyptology lessons - Saw a majority of reviews had limited hours played (10-30), so I only expected a short, albeit replayable, story mode - Saw a majority of negative reviews COMPLAINING ABOUT DIFFICULTY. Yes, you read that right. I *love* challenging games, so an important qualifying factor for me is the number of flames on difficulty. - It was on sale My conclusion after story mode: - All of my expectations were met
I have two weirdly specific things I love in games: Agriculture, and Ancient History. Which makes me suspect Clarus Victoria is spying on me and making their games based entirely upon my interests. And as long as they are this compelling to play, I am 100% on board with that.
The best turn-based strategy games give you a different experience every time you play, forcing you to adapt: Maybe you're given aggressive neighbors, so you to shift gears into warmongering early on. Maybe you're constrained to an isolated corner of the map, so you focus on exploration and expansion. Maybe an opponent takes an early lead, so you seek out allies to combine your forces against them. The challenge of these games is that you have to assess an ever-changing situation and craft the right response. Egypt: Old Kingdom isn't one of those games. It's a much more linear experience. The game essentially asks you to do one thing: Maximize resource production. Sometimes it throws challenges at you, but those challenges are always of the form "Produce enough resources to build X," and if you succeed, you're rewarded with more resources. There's a battle component, but military might
A good game, but not a good sequel. You could not know, but there was a game in 2016, Pre-dynastic game. I played it for a couple of days without any rest. A great game. I expected to play something similar and better, but played similar and worse. I wont talk much about this game. The game mechanics is the same as an original game. https://steamcommunity.com/profiles/76561198263427469/recommended/461620/ https://steamcommunity.com/sharedfiles/filedetails/?id=1398076718 So if you didn't play original I recommend to start with it. There are some important changes: The game in 3d now and it looks worse now. Devs also changed building mechanics by giving freedom but forgot to add options, it lacks of content now. Battle mechanics remains the same. Trials system too. They also added 1 new resource, Luxuries, which is needed for several purposes now. They added new elements on starting l
this is a tough review to write. I want to say I like this game, and to a large extent I do. As a massive history nerd, I would give a standing ovation for any game intent on teaching history in an enjoyable way and Clarus Victoria are very good at that. As a sequel to Predynastic Egypt this game is an upgrade on everything from its predecessor. The graphics, challenge and style are all improved and made bigger and better, unfortunately all the problems and frustrations of the original are back and bigger than ever. The early to mid game is challenging and fun, a couple of false starts and a frustrating lack of clairty regarding objectives aren't much of a hurdle to finally watching your settlement flourish and turn into a mighty city state. After that though...once you first enter the map of Egypt its rather daunting but for a brief while the game seduces you into thinking you're doin

Finish the game without constructing graveyards, tombs or pyramids

Finish the first trial after choosing 'Hell on earth' prologue without recruiting workers

Finish the game with a maximum score

Finish the game with a score of at least 30 points

Finish the fifth trial with no combat

Build a temple on every hill in Memphis
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