
Empires in Ruins is the story-driven bastard child of 4X and Tower Defense. The Western Marches are aflame, will the grumpy and drunk Sergeant Hans Heimer be the one to quell it? Lead world map strategy in 4X-style, re-conquer your provinces, rebuild settlements and authority through your scoundrel officers. Fight Tower Defense and RTS-like bloody battles with up to 17 different towers and 5 resources buildings, against up to 23 unique enemy units, each with one or more special skills. Grim, foul-mouthed, and more real world-like than you'd hope it's true, Empires in Ruins world awaits you.
The Western Marches, far away from the capital of the Principality of Koth, are aflame with rebellion. The bordering Kingdom of Krovan is flexing its military muscles, the long grudge with Koth never dealth with. And in this bloody turmoil, who to send if not the grumpiest, unruliest and drunkest Sergeant of the Principality, accompanied by just a ragtag army? So Sergeant Heimer story begins, wrapped up in endless questions. Who's pulling the strings, why, and what is really happening? Jump into the boots of the unlikeliest hero ever, taking your men into a fight for survival, and maybe even victory. (Maybe?)


Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Spagnolo | |||
| Italiano | |||
| Portuguese (Brazil) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Absolutely love this project! Dr Hogan and H&R have done a super job creating the perfect blend of 4x tower defense, & city management. Politics, spies, Nothing was left out. Even in early access the game is pretty damn stable! If you're a tower defense fan you'll love it! I've played several of the demo's over the last year and worked with the team. Discord is your friend if you need help or advice for strategy. "Nominated for Game of the Year"
Review by Gaming Masterpieces - The greatest games of all time on Steam. Is this game a masterpiece? No, it is still in Early Access. At first sight, it looks like another tower defense game. When you play it, though, you soon see that the most important part is not the tower defense, but the strategy game. You have to mount a campaign to pacify some provinces that revolted on a far edge of the kingdom, maybe conquer a few neighbouring provinces as well. While battles can either be played as tower defense game (even attacks...), they can also be automatically calculated. What cannot be done automatically is the whole campaign/province management. You have to decide where to attack, you have to improve the infrastructure of your provinces by ordering construction works, you have to quell revolts by executing some rebels (or some bystanders), you have to appoint governors in your pro
EDIT: In addition to giving a very chill response to my review, I noticed that they'd turned around a patch in under twelve hours tweaking some numbers, seemingly explicitly prompted by my feedback. That's worth big points in my mind, and while not enough to switch my vote, keep in mind while reading that the bits related to autoresolution and research times have been remedied. :) I'm always reluctant to give a thumbs down to the work of small studios, as reviews can really make or break one or two man projects that have consumed years worth of effort. None the less, after I finished Empires in Ruins, I realized the level of negativity I was feeling merited such a review. This game is unusual blend of genres, featuring essentially three components: a 4X/city builder, a tower defense battle mode, and essentially a visual novel that provides the narrative and branching paths. Unfortunatel
Edit: The developer is super chill, and is looking to patch out the bugs soon. This is still a hard game with hit-or-miss writing and an imperfect UI, but serious props to anyone who can indie dev something this complex. Check it out if there isn't something in the review that's a dealbreaker for you. This is a very "yes, but..." recommendation. Empires In Ruins is a thing I should like. It's a tower defense with a 4x strategy layer, and where you can econ yourself into an easier TD situation, or TD yourself out of a bad economy. Unfortunately, Empires' mechanics are a bit of a jangly, stumbling mess. I can't tell how much of this is intended---as the game puts an emphasis on imperfect information and incompetent, disloyal underlings---but gameplay flits back and forth between neat and engaging and janky and frustrating. Here's an example: The game board is a map of provinces which
Empires in Ruins is a mix between a 4X strategy and tower defense game, which surprisingly blends pretty well. There are in total 3 game modes right now. The arcade mode offers currently 26 maps, just select one and you have instant tower defense action. (more maps to come) In the campaign / story mode you follow the story of sergeant Hans Heimer and his army during the Western Marches campaign. You have the ability to research new towers, upgrades for your towers, upgrades for your workers and soldiers as well as researching new buildings. You can also spy out other provinces and conquer them while trying to manage your provinces and overpower rebellions.(Research and development are tied to campaign chapters) In sandbox mode you are not following any storyline, and you are free to conquer the world map as you please with all mentioned features above. The game offers a beautiful a
Empires in Ruins is an incredible game. There is way more to take in and analyze than one might realize at first glance and I definitely advise that you really try to dive deep when you get into this excellently crafted game. Addressing the voice acting and audio- I love the no-holds-barred attitude the developers used when building this thing. I won't quite any of the lines specifically but you can certainly tell they loved writing the dialog and recording the lines. There is a particular 'adult' flavor to this game's storytelling and narrative that taps into the cynical and down-to-earth nature of your innermost thoughts. On top of that- the fact that this type of game has a narrative and story is actually incredible. Throughout play I am constantly reminded of "Stronghold" (the first one- from way back) and I think that's an absolute plus. Regarding difficulty- this game delivers.
Structured threads, verified dev answers and player expertise without chat noise


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