
Strategy games have become too stuffy, bogged down with diplomacy, endless repositioning, waiting....ugh, so much waiting. Crush Your Enemies is a RTS distilled down to the basics - foul-mouthed barbarians, gratuitous use of "bollocks," and more chest hair than you can handle.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Polacco | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
19 minutes in, and I'm already hooked. Playing each level over to get all three in-game achievements is where the challenge lies. This style of game is new to me (I'm 68), but it's good fun,
I really wanted to like this game, I tried more than once, but in the end I think it has one major flaw that I just can't get over. It doesn't know what it wants to be. It's suppose to be an RTS but it isn't exactly, the game is designed around a beer economy power up system that requires you beat missions the way they want you to. Every. single. ♥♥♥♥♥♥♥. mission. has a set of 3 rules that you need to follow in order to earn beer, the games meta currency, which often restricts you to a single frustrating puzzle-like experience, except without the time to think due to how perfectly you need to time your moves. The missions that don't require you to beat them a certain way for beer STILL have 3 rules you need to follow, and even worse than the beer these are linked to your actual progression. If don't win enough of the missions while following the devs asinine rules for those missions you
This game is a lot of fun. The top rated negative reviews almost convinced me not to buy it but it was on sale and I’m glad I did. It was a lot of fun. Not groundbreaking but clever enough to scratch the RTS urge. I played through the whole game in 3 – 4 sittings. The “most helpful” recent negative review fails to mention that you don’t have to get 3 heads (stars) following 3 rules when playing a mission. You can get 1 or 2 of 3 and go back and get the others later. And the number of heads needed to advance is not so difficult. You don’t need 8 out of 9 heads from the first 3 levels to play level 4, for example. Game play progression is well designed, introducing new units, objectives, strategies, and building elements gradually so it never feels stale or monotonous. There will probably be a few levels that are frustrating to get 3 stars, but you usually play the next level and go back
Okay, so I started playing this silly little game (well you can't take it seriously can you?) and it seemed rather simple but as you go along things change and many aspects become more interesting and things get more challenging. I am far from exporing everything here, but so far it's been fun and I hate to say addicting. When I start thinking that I have to go back to a game to try "this or that" . . . I know I am hooked. Get it. For the low price it is worth filling some fun hours of your life.
It's clear that a lot of love was put into this game, but as it stands the control scheme is frustrating to say the least. I didn't realize when I bought this that I was getting something that feels like a half-baked PC port of a mobile game. It might work really well on a touch screen, but the entire game consists of telling guys to move here and there, and on the PC the operations for doing so are difficult and finnicky. On top of that, several of the stages have a time limit. It's not fun trying to fight with a frustrating command interface, especially while the clock ticks. Even something small like allowing you to pause the action while you issue commands would make this game much more playable. But in its current state I feel like this game is too much frustration for too little reward. If you're thinking about getting it, for now I recommend you pass. If you really want to play it
The game design is not bad but the combination of necessary micromanagement and lack of fluid controls makes it a chore, especially trying to complete some of the objectives that require precision. The mouse controls were not sufficient and made it very obvious that this is a port from mobile.
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