
At last, the Queen has given you power and freedom! The cost? You must rebuild her Empire. Will you? In this epic, indie fantasy adventure, you are free to explore, fight for fame and power, and shape the world as you choose. Escape into an unpredictable open-ended story and cunning tactical combat.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is one of those times where an up or down vote just doesn't capture how I feel. I do recommend this game, but I'm not entirely sure who I'm recommending it to. To fans of previous SW games, I will say that if you've enjoyed Jeff Vogel's writing in past games, it's a safe bet you will enjoy it here as well. This is first and foremost for me personally, so despite the gameplay critiques that are going to follow, I have definitely enjoyed my time with the game. Playing the Prince(ss) of Haven is genuinely fun, with lots of options for how you want to characterize him or her. The role-playing opportunities here are delicious and will only be more so as the series continues. (Unlike past SW sequels that canonized various choices from the earlier games, the results of your choices are planned to carry over in future titles.) The other major plus is the meat and potatoes of QW's gameplay,
Queen's Wish Stumbles First of all, I came to this game as something of a fan of Jeff Vogel from my experience with the Avernum series. I've played deep into all six of the main games in that series. I might not have been able to solve the final boss or last the ending gauntlet, but I generally enjoyed the ride. I am also a gamer who tends to concentrate on one game at a time. However, I have found myself getting easily distracted from Queen's Wish: The Conqueror and have been diving into my other pending games, to the point of spending enough time in them to compose reviews for a couple. A few gameplay hours after returning, I have reached ragequit frustration levels. My main problems with the game lie in the combat system and how characters level up. The game starts promising enough. You are the scion (prince or princess, your choice) of the land of Haven. Your mother the queen sen
I don't agree at all with most of the reasons why people put a negative review. The experience system is an awesome improvement. You don't get experience from killing monsters but only from quests and boss. At first I was sceptic, but after a while I realized that not only does it make you scale much better with the game because you can't grind, or avoid grinding, but also it feels much better when you level up, because it exclusively happens after some heroic exploit. The skill tree might seem at first very simple and maybe a bit poor, but it actually allows you to really personalize each of your character, either making them true combatants, balanced support/wizard, or hybrid that are polyvalent and reliable in almost any situation, or any other combinaison. You're not limited to fighter/cleric/wizard. The simplicity of the skill tree is actually what makes it so nice. There are con
Queen's Wish is a straightforward party-based RPG that tests no boundaries and pushes no innovative features. It's by-the-numbers and streamlined design results in a game with no personality, challenge, or interest. In general, RPGs operate on three vectors -- writing and story, character development, and combat. Queen's Wish has all of these, but they all lack any panache. Combat is a straightforward turn-based slog. There isn't any positional encouragement (for example, flanking), being adjacent to a melee unit hinders movement (it costs more points to move) but otherwise you can freely walk away from anything, and the in-combat abilities are very basic. You can stun or bleed an enemy, but it is all so difficult as to click a button and click on the target. There is exactly enough abilities to cover all the status effects and no more. This leads to a very stale and static combat ex
I have to say, compared to the Avernum series, Geneforge series, and to a lesser extent the Avadon series, I find this game to be rather underwhelming. There is central disconnect about this game that just constantly bothered me throughout the entire playthrough, but as I tried to turn into words, I found myself singling out individual annoyances, while being unable to put my finger on the problem as a whole, then I went into the forum section, and found this statement by the developer: "I wanted Queen's Wish to have a new approach to power and what it means. I wanted it to feel like you're not a lone wolf warrior but the head of an Empire, with workers and machinery and resources and industry backing you and your armies up." And that's when it hit me. That's when I realized what my problem with this game really was. It wasn't the consequence free character building, where nothing fe
An Archaic Adventure This is not your usual Spiderweb game. Its an old school style RPG game for sure. However, its more of a Kingdom builder. What I really liked about this game is that there in no XP grind. You only get XP from doing quests. There are no respawns and the enemies give you nothing. The quests are basically related to building your empire. For instance, clearing out a mine in order get a steady supply of resources. As far as the story you are a prince or princess sent on a quest to reclaim your kingdom. You get to decide how that is done. There are plenty of critical choices that you must make to get to your own ending. You can become the tyrant, benevolent ruler, or somewhere in between. As I said it’s a kingdom builder, but just when you think you know what’s going on the lore of the game kicks in. You suddenly find yourself in a cataclysm caused by mystical forces. I
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