
Mind Zero is an action-packed dungeon-crawler RPG. Play as Kei, a high school student whose life turns upside down when he forms a contract with a “MIND,” a weapon/being with deadly powers. With the government and other forces trailing him and his friends, Kei will need to discover the secret behind “MIND.” Will these newfound powers help him or ultimately be his doom?


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Japanese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I'm trying so hard to like this game... On the positive side, it's a fun, fairly traditional turn-based JRPG dungeon crawl. Whilst the mechanics aren't staggeringly original, there's a nice balance in how much you're prepared to spend for the bigger skills, and each fight can reward you with bonuses depending on how you fought, which can encourage certain tactical choices you'd otherwise dismiss. The character art is good, in a Visual Novel style, and the splash CGs are well done. Voice acting is very good and there's a lot of it, and the story is intriguing even if you have to suspend your disbelief significantly. However.... The negatives are too much. First and foremost, this is a dreadful, lazy port. I feel bad for giving money to something that shows such little evidence of any effort. Resolution is locked at the original PSVita resolution as far as I can tell (960x544) even in f
Product refunded The art style by KYO Kuroichigo looked gorgeous, and the setting appeared promising from the trailer, so I gave "Mind Zero" a shot. I'm a huge fan of visual novels and anime, and usually, I don't particularly mind if a port is a little rough around the edges. However, with "Mind Zero", Aksys Games don't even have the bare basics down. The game is locked at the internal PS Vita resolution, with no option to adjust it. You can run it in full screen, but that will just scale it, making it quite a blurry mess. Moreover, some people on the forums have been complaining about their controllers not being recognized -- meaning you will eventually have to resort to third-party tools (e.g. Xpadder) to fix that. Also, if you're like me and prefer to play most games via -- God forbid -- KB + mouse setup, don't even bother, as Aksys have failed to implement even basic mouse functio
Mind Zero is actually one of my favourite games. It's a really good Dungeon Crawler with Visual Novel elements and a pretty amazing story. I finished the PS Vita version some time ago and replay it now on steam. There are many people out there having some technical issues, especially with the controllers, but mine is working just fine. It also works in fullscreen, so the port is good enough for me. To point out a few things I like about it: - more of a dark story, like the old Persona games (1-3) - really nice artwork, soundtrack and voice acting, English and Japanse (Yuki Kaji <3) - pretty decent battle system with some customization options - some unforgettable characters (at least for me) There's also another thing of some players who didn't like the ending. While I don't want to spoil anything, it's true that the game has an open ending. I guess there was a sequel planned, which d
Mind Zero is a game that revolves around a bunch of high school kids and their powers called MIND's. I decided to give the game a go as the idea looked interesting, but after 11 hours in I'm calling it quits. I made it to the end of dungeon 4 before I stopped, which will be reflected in this review. Game World: The world of Mind Zero is interesting, minds are causing problems, police are investigating it, and you have been roped into things. Sadly, after the first hour or so introduction, you will get stuck in an endless grind that seems to never let you learn more about the game world. Still, what I got to see was interesting: 7/10 Character Creation and Development: The characters in the game seemed interesting from the beginning, but nothing had changed by dungeon 4 with them. They were still the same ol'. 1/10 NPC Interaction: Very limited. You get to interact with your party and
Played the Vita version quite a bit, and am now 2 hours into this one. Outside of the resolution stuff that others have brought up, this is a fine port. The game itself is super underrated, unfortunately (and unfairly) being compared to Persona. If you're looking for a visual novel with DRPG gameplay, with a solid--albeit it somewhat formulaic--story and characters, a great soundtrack, and a really, REALLY excellent dub, then you'll probably really enjoy the game.
I havn't play this game much, but it is a ok game, so far the battle system is ok, the characters are kind of neat and interesting, the storyline is interesting, the game is good and i have no problem playing a ps vita game. Downfall is that I should of got this game for the ps vita since i own one. The thing I have the most problem with this game is that it has no resolution settings, it has no xbox "one" controller support. I have to use my xbox 360 controller, and luckly I have one around. all and all with the xbox 360 controller being around this game is actually quite enjoyable, but when in fullscreen you can not exit so hitting windows key to manual close the game is kind of a bit MEH to me, but other than that its a cool game to have on Steam.
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