
Close to the Sun is a story-driven horror game that takes place at the turn of the 20th century on a mysterious ship complex created by Nikola Tesla for the sake of knowledge. In this alternative version of history, his scientific breakthroughs have already had a major impact on the world. You’re a young journalist looking for your sister and, as you approach this enormous and glorious complex for the first time, you quickly realize that something there has gone horribly wrong..."
It’s 1897. Deep in international waters, the Helios stands still. Dark clouds loom overhead as unforgiving waves crash against the hull. Colossal effigies of gold, decorated with magnificent finery, stretch as far as the eye can see. Born of Nikola Tesla’s vision, the Helios serves as a haven for the greatest scientific minds. An unbound utopia for research, independent from state and isolated from the gaze of society. Free to push the boundaries of matter and time. Journalist Rose Archer steps aboard the Helios in search of her sister Ada. She quickly discovers not all is as it seems. Grand halls stand empty. The stench of rotting flesh lingers in the air. Silence. A single word is painted across the entrance… QUARANTINE!




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Nikolas Tesla is a Genius, the World Richest Man Nr. 1 & Enemy of Thomas Alva Edison. He build the largest Ship on the World. The Helios (Greece God of the Sun) He gather the best Scientist on the World (remind me on BioShock Rapture, Black Mesa/Half Life 1 & Prey) But even the smartest People cant prognose the Risk & Danger of new Territorys. So something went terrible wrong. You have 10 Levels + small Prolog. First 2 Levels are short and you can explore Newspapers & collect Collectables with little easy Puzzles. Than you meet Ludwig the Psyco. First you need to sneak & than to run. Later there are Exo Monsters & a Traitor (Nikolas Tesla the Devil?) +++ Graphics & Design are very good & fitting (for Indie Game, A+- A++ Game) - Corpses looking really bad - Resolution Problems. I had even a very few Laggings & short Freezes - its really sometimes to Dark (and no Option to fix it) +
It's a beautiful, heavily-environmental running simulator with good setpieces and a terrible ending. Pros: * Beautiful levels. * Decent voice-acting. Cons: * Ending lacked any sort of resolution or satisfaction. * Chase scenes' visual clues can deliberately lead you into dead ends. (WTF? You trained us to follow these, and then trick us?) * Death scenes are way, way too long - I get it, I effed up. Move on! * No ability to quit and resume in the middle of a level. * The game's on very rigid rails, w/ the exception that there's collectibles. Funny Easter eggs I noted: * Several nods to Bioshock. * Die Hard vents/quote. Take these with a grain of salt: * Utter cop-out ending: I was expecting to resolve the plot points, not say "Oh, I know to fix everything! *fade to black*" * Epic exclusivity made us wait a year for this on Steam; this game was NOT worth the wait. TL;DR: Having just f
MY RATING: ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✘ ✘ ✘ 7 / 10 BioShock as a walking simulation? To be honest, this is one of the few games that I bought mainly because of the design. Sure, the story doesn't sound bad at first, but the logo reminded me of BioShock somehow. Especially as far as the design of BioShock is concerned, even after all these years it is still an absolutely grandiose and maybe even unrivaled game. It doesn't really matter to me whether the developers took BioShock as a template or really followed it, but at least it shows just how great BioShock is. However, if the thought behind it was to develop a game that was just as good, then it went haywire. And unfortunately in many ways. Nikola Tesla aka Andrew Ryan or where science should have its limits In the middle of the ocean, a visionary creates a place, in this case a huge ship called Helios, where scientists can work on all so
Have you ever wondered what would happen if Tesla managed to complete and put into action all his crazy, wild ideas, collect and steal all the world's greatest minds, build a gigantic ship in international waters and wage a constant spy war against Edison? Storm in a Teacup invites you for a spot of tea and a mostly successful, nightmarish, walking simulator frolick through Tesla's greatest minds utopia aboard Helios, a ship so large it requires it's own passports. You play as Rose, a journalist boarding the Helios after receiving a letter from your sister Ada, who's a scientist on the ship. Things immediately go sideways and from it's opening moments, comparisons to Bioshock are inevitable. Not only for Art Deco, but some of it's ideas as well. I was half expecting a banner with "No gods or kings. Only man." to greet me upon entering and a "Would you kindly..." sentence to pop in my ea
"Close to the sun" is a narrative game with an interesting and well-researched setting, a decent story, eerie atmosphere, minimal puzzles, badly designed chase scenes that annoyed the heck out of me, and an okay-ish presentation. The game's strongest point (and the main reason why I'm giving it a thumbs-up despite several very obvious flaws) is its setting. It takes place in an alternate history where Tesla's famous Wardenclyffe Tower was completed and successful, enabling Tesla to bring many of his other ideas to fruition as well. In this universe, Tesla assembled many renowned scientists on a giant ship where they could do research free from politics or worries about funding. The game includes many references to Tesla's work and his contemporaries, and it's nice to see that it doesn't stop at the flashy Tesla coils that everyone already knows, but also addresses lesser-known ideas lik
Mixture of a walking simulator and a survival horror, moderately successful. Graphically well done and the settings are very suggestive, but something doesn't fully convince me. At times I find it boring, the puzzles are very simple and the parts where you have to escape are a bit repetitive. Solve the puzzle run away and get the clues, that's the game. The game in general lacks a bit of bite. My rating is 6/10 to take with the discount.
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