
Faceless: The Sorrowvirus contains an original OST by David Denyer, with accompanying sound design by John Pata. Each instance of gameplay will result in different dialogues to help you find the true ending, as well as discover more of the story behind Faceless. Elements have been extracted from the main game, giving you an idea as to the scenery of the partially derelict Wakeland City that will be seen in Faceless.
Wyatt has visited Purgatory more than any other recorded subject, join him on his penultimate venture to Purgatory with the intention of setting his soul free from the endless suffering that he has faced since he was a young child. With four endings in sight, only one is the true ending, will you endeavour to help Wyatt set himself free?




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Francese | |||
| Spagnolo | |||
| Turkish |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This beautiful horror game is amazing when it comes to the story and psychological effects, but there are some potential technical problem. While I was having bugs that prevented me from finishing the game, the developer quickly fixed those so I was able to complete it. I am not going to leave a negative review for it because it's a good game at a low price, it just needs a couple of patches and frankly a lot more player testing. First of all, it's unusually demanding on GPU, my RTX2060 is working at 80% to run it, making it more demanding than Resident Evil 3 Remake. To be fair I am not getting too many performance issues aside from a few very specific areas where the framerate drops significantly. Unfortunately, the game does not have a save system aside from checkpoints that only work before you leave the game; that is a pretty big problem if you have some kind of softlock that forces
No, this game was not for me. My fault in I didn't realize that this is a "no save" game. You are to play through completely and then each time you play again, things will change and you have a new experience which will further the story. Game play time is about an hour. If you stop anytime before completing the game you will need to start again. The content of the game and the environments are so full and rich and detailed, that you want to linger and take it all in. However there is a timing element in that you need to touch the Grandfather clock every so often to keep yourself alive for a little bit longer. Anytime you fail in your mission, you die and will be brought back to your last clock touch. Now here's the thing. I have played for over 2 hours and I have yet to make it though once. This is two sessions and if I go back I will have to start from the beginning. To make the game
The Sorrowvirus: A Faceless Short Story Updated Dec 22, 2020 Your son has terminal cancer; you can cure him, but first you have to kill him. The Sorrowvirus is an adventure game meant to be played in one sitting. . There is no save system, The devs have issued several updates to the game addressing bugs and are moving on to their next game: Faceless This game hooked me the minute I saw it. I wanted something I could play relatively quickly due to time constraints. In the notes the dev has estimated that gameplay is 45-60 minutes. I have about three hours into it, and have no idea how far in the game I am. I am a Point and Click/Adventure player; I look at everything twice, maybe three times. I look for hidden clues where there are none at times. There is so much to see in this game it would be a shame to finish it that quickly. I am not a “run through a museum” person, I casually
Looking good and have some jump scares, too :)
Former developer from the defunct Source version of Faceless. so I may be biased, but not really :P I've seen this from the early days, alpha/beta tested the original release, and seen it grow into what it is now. This is the definition of a "passion project" and it's reflected in the extensive ever-growing lore, the overall quality, the production values, and the care and attention to detail that went into every minute this game was developed. This is a horror game that isn't about just scaring the player, but giving a challenge and story. Graphics are stylized and fantastic at all settings. Game length can depend on your playstyle and how you explore the environments. Lots of graphical options to fit any setup. I may not have the beefiest setup, but it still runs beautifully at High at 1440p on a GTX 1060 and fans run quiet. Bugs, if present, are few and far between and you many not
The atmosphere and graphics are incredible. Unfortunately, the gameplay is poor. Floaty movement, finicky interactions with items, and a poor gameplay loop of fetch with a time limit drag the game down.
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