
Farworld Pioneers is a sci-fi, sandbox, colony management game with survival elements and direct NPC control. Establish self-sufficient colonies and fulfill the needs of colonists. Engage in physics based gunplay as you travel the stars. Pilot mechs and vehicles, build bases, and interact with wildlife!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Warning: The store page outright lies to the customer. There is no galaxy to explore at all. There are a total of two (2) planets. The starting planet and one additional one. Also the game is very much in an early access state. Bugs, balancing issues and missing content that is advertised on the store page. I wanted to support the devs but as I see now, they outright lie to our faces. Sorry guys, but you lost me.
Did i just pay to be a game tester? Bugs - You can fall trough the ground at random times and die (hope you enjoy mining blind for your items) - You need to press F1 and go to "objective" every time you reload (with is every 5 min because this is how you fix the falling) - Colonists get stuck in wall and ground and you have to mine them out. - Research needs to be selected every reload. - Generated structures can reappear after destroying them, becoming invincible and noninteractable forever. - Colonists can claim multiple beds, even if a bed is already claimed, making some with 5 beds and other with no bed claimed even if you have 20 bed and just 7 colonists. WTF Features - The map is a solid grey, stuck to the player, close proxy revealing, useless rectangle. - Everything is clunky (interface, crafting, moving, mining, using platforms and ladders) - Any light that is not electric i
Seemed like a interesting blending of mechanics of colony sims with Terraria kinda but the execution seems poor at game launch with AI getting stuck on minor objects, not grabbing from storage, some of my colonists literally walking outside and freezing to death instead of staying inside to be warm much to my bafflement. Maybe worth revisiting with some updates to fixing some issues.
I worked on this game. So obviously I will recommend it. But with a private note... When I worked on it there was a known bug involving the AI pathing. Nearly two years after I left the team, at the 1.0 release - that bug remained unsolved. Take from this what you will.
I was a beta tester for this game back in the day and... man it's ♥♥♥♥♥♥♥ depressing to see how badly this got shafted by the publisher, it was forced to be released as a "finished" game rather than being early access which completely ♥♥♥♥♥♥ it over in the public eye, damn shame too because this easily could've been better than Starbound by a long shot :(
I want to preface my recommendation with a warning: be aware that the developers simply ran out of money to continue updating farworld pioneers fulltime. They are now and have been working on the game on a "volunteer basis." That could mean anything. When I see the amount of effort put into the game thus far, I'm going to believe that sentiment was made in good faith until proven otherwise. Just know that the game you'll play today is not what the developers, or most players, consider complete, and it may never be. Now, onto the actual review of the game. In the same vein of terraria and Starbound, it's a 2d survival crafting game, but with solid aspects of a colony building sim, like a watered down rimworld. You find colonists that specialise in certain crafting trees and recruit them to your colony. They need food, shelter and protection from increasingly difficult waves of enemies.
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