“Shock Troopers 2nd Squad”, the sequel to the NEOGEO fan favorite 2D top-down view action shooting game, returns to the missions on the Steam battlefield!


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
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Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
This is one of my all-time favorite NEO-GEO games, and one I was quick to purchase. Ten minutes after buying it, I was asking for a refund. The reason was massive slow-to-a-crawl framerates, a feature not included in the original version. On a GTX Geforce 90 GPU, this is completely inexcusable. Since DotEmu is behind this, you can bet it will never be fixed. (See also Double Dragon Trilogy, Raiden Legacy, and most other Neo-Geo games DotEmu has put their imcompetent hands on). You may have to get a PS4 if you want classic Neo-Geo action-Arcade Archives is bringing NG games there. Like the DotEmu versions, these will cost $8 per game, but they will be done by Hamster, who actually has a clue of how to emulate games on powerful consoles. There first one is KOF '94. The first Fatal Fury and Samurai Shodown are coming soon. Time to save my hard-earned pennies for a PS4.
Another disappointment courtesy of DotEmu. Persistent slowdowns and 2-3 second frame skips ruin the experience. This type of port may have been acceptable in the PSone era but this is 2016 for crying out loud. Don't waste your money on this port.
Pulled the trigger at 75% because of the Mixed reviews and the slowdown is the same as original. Very easy for people to assume it's poor emulation and the fault of Dotemu, when this is actually the game they made in '98. If that could have been cleared up in 2016 then I'm sure they'd have liked to. But even full price this is not a deluxe remaster. It's a chance to play an old classic and one I am grateful for.
Don't be fooled by the mixed reviews! This game is an absolute 10/10. The slow-downs people talk about are just the natural slow downs that happened back in the day for very ambitious games like this that were graphically intensive for the Arcade machines at the time. I used to play this in the Arcade. SNK games were notorious for being ambitious and taking up a lot of memory to run up to the point of lagging. I think it just added a bit to the charm with some of their games. It's not game-breaking and it's barely noticeable. To me it comes naturally because that's just how I played these games.. This is normal no different then the scanlines you can emulate on retro games. It's just a style thing. If you don't like it.. well, maybe real retro arcade gaming isn't for you and that's ok! But at least understand what's going on, this is just part of how some games used to be.
Product refunded 15 minutes into the game, the game trailer clearly spells out the unacceptable framerate lag. Get the 1st installment instead.
Let's make this short The storytelling took a different direction from that of its predecessor, telling a story of its own. Here, the protagonists battled a criminal organisation called DIO, with Nakatomi as the main villain. However, the same tactic was employed: the main villain demanded absolute power in exchange for not destroying everything. The presentation was highly entertaining, featuring cool, eye-catching battles throughout. You only had 72 in-game hours to complete your missions, but our heroes finish much faster than that! You play as four different characters, each with their own weapons, abilities and power-ups. Little Lulu was the best area manager I have ever seen, while Leon and Toy loved charging head-on into everything. Although the playtime was just under an hour, there were two branching paths with a variety of cool missions. I did two playthroughs, but to reall
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