
Flat Eye is a resource management sim with an emphasis on story and narrative choices. Oversee the world’s leading technological hub while you explore stories linked to discoverable technology and interact with your most loyal customers. Flat Eye - We're watching.




Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Simplified Chinese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Hard to recommend at $20. The art style and design is quite good, and that's what convinced me to click the 'buy' button. Sadly, there's little substance underneath. A pretty standard-issue story about AI and corporate satire, like a diluted copy of a diluted copy of a George Saunders story. Even that feels very, very padded with corporate documents and chat dialogues: The whole thing could easily be told in 200 words. Maybe a very generous 300. The rest is unadulterated sawdust for bulk. There were no surprises or novel twists in the story. I successfully called the entire narrative in about ten minutes of play. The (absolutely mandatory) conversations with Premium Customers were particularly strong examples of the cliche and formulaic writing. Despite well-done character portraits and obvious care to their 3-d models, they all proceed by the numbers. That wacky woman in the hippo c
I've got to avoid spoilers as this is fundamentally story driven. It starts out as a very simple tycoon game and then expands in ways you wouldn't expect. A charming futuristic "gas station tycoon" at it's heart, there's a lot more than meets the eye. Also love that it's set in Iceland -- it's a refreshingly different setting. Really enjoying it so far.
We live in an exceptionally pessimistic time. Between climate change, governmental instability, and the increasing wealth and power of gargantuan megacorporations like Microsoft and Amazon, people are tired, scared, anxious, and looking for a solution. Likely a solution that will be offered by those very same gigantic corporations. Flat Eye, by developer Monkey Moon and publisher Raw Fury, is the tale of one of those megacorporations, trying in their own special way to save the world. Upon booting up Flat Eye for the first time, what immediately caught my attention was a Bibliography section on the title screen. Can’t say I’ve ever played a game that has one of those before. It’s a very odd thing to have, but one that I commend the developers for. Flat Eye is a game all about technology and the effects that it has on our lives now and may have in the future, and the bibliography is full
I really wanted to like this game. It feels different in many ways and the beginning is intriguing. But the gameplay and story does not evolve much and a few hours in I found this game extremely repetitive, slow paced and, to be frank, boring. You basically end up doing the same tasks over and over, day after day. A big part of the game is spent on conversations. I find the dialogs dull/uninspiring, but others might find this part more interesting. Another big part is base building. This part is flawed, especially after a while. You will just run around repairing stuff, refill empty shelves, and occasionally build a new module. Money is never an issue and daily targets are mostly ignored. Main objectives are hard to reach since you don’t have a clue what to do in order to reach them. The solution is basically to unlock and build everything you can in order to trigger more customer conve
Interesting game. Maybe wishlist and wait for some bug fixes first though. Has some very frustrating bugs. Edit: The latest patches fixed a lot of the glaring bugs and made this a more solid buy. There are still some irritants here and there but its a lot easier to say go for it now.
Once you unlock helper robots, it plays itself and you just leave the "game" running on a second screen and occasionally talk to a customer. The customers give a very surface-level insight on a handful of technologies, but the various narratives fail to dig deeply into anything - RPS's review claiming "A thoughtful, wry and vivid exploration of future tech and its impact on humanity" wonders if they actually reviewed the correct game. There is an illusion of choice with many of the dialogues, which accurately captures the "I'm just middle management, I can't actually do anything" feeling. Which is thematic, but actually kind of sucks for a video game. There's a cute little engine here and definitely potential. All that needs to be added to make the game live up to its Steam description is resource management, an emphasis on story, and narrative choices. Until then it's somewhat misleadi
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