
Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?
As a Platform Manager at DrillCore, you'll oversee a dedicated team of miners, carriers, and guards. Your mission? Navigate them through perilous missions to extract vital minerals and power our drill platform. Every strategic decision will test your planning and resource management skills. You’ll report directly to your Sector Manager, he will make sure you keep the operation running smoothly, whatever the pressure you’re under.




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I liked the game a lot when it launched. But the more new things they implement, they take a turn away from what I liked about the game. I like strategy, planning and making choices. But the changes just gave stress elements and semi-hidden difficulties. I want more (much more) meta upgrades so I can farm and grow stronger and more planning rathern then stress and random luck. But it is a matter of taste, but this is not what i hoped for in the game.
Little fun game with one MAJOR drawback - it's EXTREMELY time-consuming. Based on my experience, 150-200m run will take approximately 1~1.5 hours. If you want to go deeper and fulfill various qualifications - prepare to spend up to 3 hours per run. What's important - you CANNOT save mid-game. That's the biggest problem I can see with this game so far.
So I find this hard to be recommend, and maybe it's because I'm being a bit unfair. I feel like the game has a strong base, a good potential loop. I like the management of the mine, I like telling my dudes what to do, even if it means having to wrangle gods-stupidest-♥♥♥♥♥♥♥-miners through the occasional environmental hazard (usually a falling rock) or getting the Drillers to avoid Terrabores by telling them to dig a bunch of ♥♥♥♥ up that's out of the way and cancelling the order. my main problem actually stems from the tower defence portion of this game, and some of the upgrades. So, I was on, what, difficulty 3? 4? In the Caverns? And I'm noticing a trend. Waves are taking a long time to slog through. My turrets do, basically, no damage. Yet there's *so* many of them! And they have so much health! "What the ♥♥♥♥?" I thought to myself, "how am I meant to have the damage output for this
The game suffers from excessive repetitiveness. While new buildings and turrets are unlocked, they fail to meaningfully diversify the gameplay experience. The core mechanics remain unchanged throughout, making progression feel stagnant. New technologies only provide numerical improvements rather than fundamentally altering how the game is played, leaving the core gameplay loop monotonous. Even different factions feel indistinguishable from one another, lacking unique mechanics or strategic approaches.
Honestly, I've hesitated for a long time before buying this game due to mixed reviews. In the end I got it on sale with the DLC, and now I can confidently say I would not mind paying the full price for this. This is a very nice game with lots of content, and it's unfortunate that it didn't get more visibility. Some of the stuff I saw in the negative reviews ended up simply misleading. (For example, claims that the game is "buggy as hell" really made me hesitate before purchase. 17h of gameplay, and I have yet to see a single bug. Not saying that there aren't any, but "buggy as hell"? maybe not). Dwarf platform got a lot of negativity, but when I tried it for myself, I loved it. Etc, etc. UPDATE. After hitting 50h mark, I can't help but say that some of the reviews just genuinely baffle me. "Game is too slow" - and yet I find myself constantly hitting pause because managing a mine very
Essentially a tower defense game paired with mining mechanics. Somewhat similar to Dome Keeper, so if you liked that game, you'll like this one. Nice pixel art graphics, and plenty of roguelite style upgrades between missions. Lack of direct control of units can get frustrating at times, but there are ways to mitigate the risks. Overall, a pretty fun game.

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An online co-op horror game with up to 6 players. Locate valuable, fully physics-based objects and handle them with care as you retrieve and extract to satisfy your creator's desires.


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