
Warriors of Vilvatikta is an epic RPG inspired by real Indonesian history.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Disappointingly, just another badly edited RPG-maker game. I had such high hope for it. + Somewhat original setting + Custom sprite with less-usual style + Custom ethnic music, though interspersed with standard RPG maker music. + Cost less than chewing gum. - Standard RPG maker gameplay without much twist - So badly need an editor I want to cry. Seriously, discounting the obviously non-native english, author, dev, writer, I want to ask you something. Have you ever played any commercial, professional games, or read any commercial, professional fiction, that uses multiple exclamation marks (!!!) in every other sentence? Why is one exclamation mark is not enough? No, seriously why? It makes this game looks less like commercial, professionally-made game and more like some fanfiction script made by a 13 years old. Even if you ignore the awkward english, this, and the typos, are independen
Can I actually get the Rockstar's warriors put onto steam instead of this?
*This is a review for version 4. My playtime: 05:38:34 (based on in game clock, before the last boss fights). Grindy Achievement: Yes (~3 achievements; you'll need to grind for around 1 hour to finish the game). Optional Achievement: No. Difficult Achievement: No. Developer Response: No (last response is in 3 Oct 2016). *Note that all achievements are currently broken. I only estimate the number of "grindy achievements". Intro Warriors of Vilvatikta is a turn based RPG Maker game which is based on Indonesian history. The story sets in a place called Kurawan, a small village near a capital called Singhasari. The game itself is like any other RPG Maker games in general, so i can't really say much about it. Sounds This game a mix between default and custom musics. However, they don't feel weird when they are played next to each other. The music itself sounds like a soothing traditional m
“How do you know Father, Uncle?” Sorry I had to start the review with a quote from the game much like another review I saw. I picked up the game on sale for £0.47, so I’ll be writing the review with the price I paid in mind. Intro I’ll start by addressing the elephant in the room, the localisation. It’s just hilarious bad. It’s so bad in fact, I enjoy it. It reminds me of playing Shenmue on the Dreamcast for the first time and hearing that voice acting, you can’t help but find it funny. Damn near every line I read in this game has some error in it. Despite that, I actually think it adds a lot of charm to the game, if the game were as straight as I think the story is trying to be, I don’t know if it would have maintained my interest. However, because of the hilarious localisation I’m actually enjoying going around and talking to people just to hear what butchered English line they’ll
This game had high hope, but yet, like most other RPG maker games, did not fall through. It's really disapointing, refunding my $0.25 I spent. + Unique Culture + Unique Characters and Sprits + Very nice music + Traslated well - The begining of the game is very difficult with the turn based combat, faceing 3-5 foes at once at the start of the game. - Chunky animations - Ehh
The first couple of things I noticed about this game: * Version 0.06 * Black text on a white background reading "Logo" * Grammar? Never heard of it. * The epic start to our story: find where your brother hid the fish food! * First combat: 2 rats, 2 bats. Bat used BLIND, dealing over 50% of my starting HP. 6 rounds later, bat finishes me off with BLIND again. * Start with an ability you can't use because its MP cost exceeds your starting MP. * The uninstall process was painless.
Structured threads, verified dev answers and player expertise without chat noise


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