Fight enemies, upgrade your squad, and explore new planets! Make tough choices and shape the fate of an entire sector in Frontier: Path of Shadows. Experience a richly crafted 25th-century world and tactical combat where X-COM meets Final Fantasy.
Ricevi una notifica istantanea quando il gioco raggiunge lo sconto desiderato
Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Spanish (LatAm) |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Nearly an interesting game with the hints of good game mechanics. Unfortunately while the devs clearly have grand ideas, they have failed to communicate them with the players. First up let players be under no misconceptions as to what this game is. It is a Visual Novel with a combat mini game. This is not a new XCOM where you manage your squad through nail bitting turn base combat and feel like using a loved one when a combat goes pear shaped. The combat is... different. It is node based. You move from node to node and try and complete the victory conditions. It could be really interesting but there seems to be no consiquences for having a team member dropped, and since this is actually a Visual Novel, not a team management game, it quickly becomes clear that your characters have plot armour because killing any of them off would break the story line. The node map is, as I said, intere
This game has strong “space western” energy. I mean that in the best possible way. A crew of armed weirdos flies into dangerous territory, takes suspicious contracts, annoys powerful factions, and somehow survives through equal parts skill and bad decision-making.
I wasn't expecting the worldbuilding to be this important to my enjoyment. The Frontier has a very different mood from the usual heroic sci-fi setting. It feels rough, improvised and slightly lawless. People come out here looking for opportunity, but everyone understands that opportunity and danger are basically the same thing. That makes the crew a great focal point. You have a battered corvette, a small group of very different people and a job that goes completely off the rails because of the crystal. Meanwhile, you're still doing the mundane stuff that keeps a crew alive: finding resources, earning money, maintaining equipment, upgrading the squad and deciding where to go next. Then a fight starts and suddenly every choice outside combat matters. That kind of interconnected design is what I'm looking for in a tactical RPG.
What got me was the dialogue choices actually branching things later, not just flavor text. There's a scene with a corporate guy named Johnson trying to talk you into handing over the crystal "for the good of the sector," and I genuinely wasn't sure if he was lying or not. Ended up siding with my crew instead and I have no idea if that was the smart move. Combat's the main draw for a lot of people I'm guessing, but honestly I'm here for the crew now. Alice and Rob feel like actual people, not just stat blocks with dialogue attached.
There are a lot of tactical RPGs that give you a squad and a grid, then assume the combat will do all the heavy lifting. This one feels more interested in the journey around those battles. You’re flying around the Frontier, finding opportunities, making decisions, upgrading your crew, dealing with damaged equipment and trying to understand what exactly happened to Jay. The story starts with what looks like a fairly straightforward courier job and quickly turns into something much bigger. I particularly like Alice because I never completely know what she is thinking. She’s competent, sometimes frustratingly secretive, and clearly carrying her own history. Rob is a nice contrast. He’s much more grounded, practical and mechanically minded. Together they give the ship a believable sense of having a crew rather than just three character portraits. The tactical combat then benefits from all of
Well, I was enjoying this game quite a bit until I got to planet scanning. Hoo-boy is this a poor game mechanic. Here's what I wrote in the forums to the developers: Ok, after doing more planet scans, I have come to the conclusion that the scanning "mini-game" is not enjoyable at all. It is beyond tedious. You have to move the mouse teensy tiny bits, then wait a few seconds for the signal to move up, then inevitably go back down. Then move the mouse a teensy tiny bit again, and wait for the signal to move up again, then back down. Repeat over and over until you hopefully find the exact pixel where the signal stays up and doesn't go back down. This is not fun. It requires WAY too exact of a mouse location amongst thousands of pixels. I hope this gets redone to make it much more forgiving. Otherwise this will drive me away from this game in a hurry. So, we'll see if the developers fix
Structured threads, verified dev answers and player expertise without chat noise


Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?


Stardew Valley is an open-ended country-life RPG! You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the land and turn these overgrown fields into a thriving home? It won’t be easy. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. The community center, once the town’s most vibrant hub of activity, now lies in shambles. But the valley seems full of opportunity. With a little dedication, you might just be the one to restore Stardew Valley to greatness!


We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!


Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.


Dig, Fight, Explore, Build: The very world is at your fingertips as you fight for survival, fortune, and glory. Will you delve deep into cavernous expanses in search of treasure and raw materials with which to craft ever-evolving gear, machinery, and aesthetics? Perhaps you will choose instead to seek out ever-greater foes to test your mettle in combat? Maybe you will decide to construct your own city to house the host of mysterious allies you may encounter along your travels? In the World of Terraria, the choice is yours!


Cult of the Lamb casts players in the role of a possessed lamb saved from annihilation by an ominous stranger, and must repay their debt by building a loyal following in his name. Start your own cult in a land of false prophets, venturing out into diverse and mysterious regions to build a loyal community of woodland worshippers and spread your Word to become the one true cult.


XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year. Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.


Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.


The Isle is intended to be a gritty, open-world survival horror game. Explore vast landscapes of dense forest and open plains, traverse treacherous mountains and wade through dark swamps where horrors lurk. Hidden within are ruins that hold insight as to what came before. Through it all, keep in mind there is only one goal: survive.


DayZ is a hardcore open-world survival game with only one rule: stay alive, no matter what. How long can you survive a post-apocalyptic world? A land overrun with an infected "zombie" population, where you compete with other survivors for limited resources. Will you team up with strangers and stay strong together? Or play as a lone wolf to avoid betrayal? This is DayZ, this is your story.