
After decades in exile, your family name has been all but forgotten in Rome. But the departure of the tyrant Sulla has changed everything, and Rome stands on the brink of a new era.
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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
I bought this game because years ago I was a fan of the Impressions Games city-building series, particularly Caesar and Pharoah. This game builds on the same premise, with the building of cities in Rome while raising armies to attack and defend. Like Pharoah, it is a blend of city-building simulation and RTS except there is a stronger implementation of the RTS elements here. Visually, the game looks pretty good. Not the best graphics by modern standards, but bounds above the old Impressions games. The biggest problem with this game is that it's a lot to learn and take in very quickly. There are some tutorials for that, though. It's not the steepest learning curve, it's nothing compared to some of the Paradox games, but it is a game that requires you take the time to learn it.
I love this game (clearly by the time I've spent playing). I like the way resources are handled. Mainly, I love the properties and abilities which carry over from mission to mission. Basically, as you complete secondary missions, you accrue PERSONAL wealth and experience. The wealth allows you to buy properties which give permanent resource bonuses to every story map you play on. If you liked the old Sierra city builders, you will probably enjoy this.
I started playing this game again recently, and discovered how fun the Campaigns are to play. Previously I had only used the Free Build mode. The Good Campaign System The campaign is simple. It has a simple reward system which gives you money and talents at the end of each task, which you can then use to buy estates or upgrade your city building skills, giving you resource advantges before you move on to the next task. Quite a simple mechanic, but one which adds just enough interest to make the game long lasting fun, and which fits in well with the overall gamepaly. Gameplay Grand Ages Rome has a nice balance between complexity and easy of play. It is in some ways similar to Anno 1404, the main difference being the campaign system and the fact that production buildings in Grand Ages can only be placed where there is an appropriate natural resource. This latter difference makes it a
To all negative reviews saying that buildings catch on fire too often: learn to play the game. As long as your population has all its needs satisfied, you will never have criminals. I've played the campaign multiple times and never ONCE had a criminal light a building on fire. 7.5/10
I have played this game ever since it came out,my steam playing time doesn't seem like it,I honestly had this game from a non-steam retail for a long time,but here I am now This game has a quite impressive graphic in its time,although its nothing compare to nowaday's games,but I have to say its gameplay feature might surpass most of these days's city building game.Some might think this game is an amazing RTS to be games,like the big guy series such as Total War,and then end up disappointing because they can't keep their city building from burning the first few minutes of gameplay and few enemies around.To all complainer,learn how to play this game properly! This is a city building,not RTS. The game is hard for beginner,it has strategy element,but it doesn't have much to do with military aspect of this game.The strategy I'm talking about here is city planning.Beginner who has their troubl
This is a surprisingly solid game in the out of fashion genre of city builders, most comparable to the Caesar/Pharoah/Emperor series. It's got a weird learning curve since there are a shockingly large variety of different mechanics behind resources but once it's understood it's quite fun. There's a lot of content and a long campaign of reasonably bite sized missions.
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