
Command an elite squad of Mechs in this alternate World War 2 dieselpunk real-time tactics roguelite. Think fast, battle the Evil Axis forces, and neutralise their HQ. Upgrade your Mechs and Pilots, and develop new strategies to defeat the enemy!




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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Russo | |||
| Ucraino | |||
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
Wishing there was a "eh" review option. It's obviously inspired and reminiscent of Into The Breach, although the minute to minute gameplay is not similar at all. I think the comparison is to the game's detriment, but it's hard not to compare. Some random annoyances, acknowledging I didn't play it for a huge length of time: The first run is completely hopeless. This isn't unique in the roguelite genre, but it's unfun if it takes ~20-30 minutes to realise this. The rock-paper-scissors damage system (personally) makes no sense. The unit types are based on what damage they do to other units, but they can be infantry, vehicles or mechs themselves. Why do all forms of fire units deal extra damage to all forms of artillery units, or all forms of artillery units deal extra damage to all forms of ballistic units? Similarly, there's a flat damage bonus to being on high ground. I'm all for cert
I finally finished Grit and Valor - 1949 and loved it! It took me 17 hours, including all achievements. Grit and Valor is a dieselpunk tactics game that puts you in charge of a cool mech squad fighting in an alternate World War II. The battles are fast and fun, with some strategy needed to beat the Axis forces. The visuals are good, especially when compared to other titles of the same genre. There are 4 maps with 4 different bosses and all of them have unique mechanics. Also, each map has a theme, and some effects happen on each map. There are also some roguelike mechanics, as you get new builds on every run. It takes some time to get used to the controls, and there are a lot of shortcuts to learn. However, they are decent. Honestly, I don't see why someone would play after finishing the game, as there is no replayability at all, which sucks, considering this is supposed to be a ro
Grit and Grind What I Liked Great setting, graphics, sound, music, and interface. That's what drew me into the game. What I Did Not Like The gameplay is good, but quickly gets repetitive. I quickly found the three mechs I liked and just played those. Gear matters, but not enough to change things up. Runs are different by getting different buffs and going different paths, but not too much. Dialog repeats if runs are repeated. Why I Stopped Playing I played for a night and didn't really have any desire to return the next day. I wish I could give a neutral review, as I don't think it's bad, but it's not too enthralling either. The gameplay is average at best, while everything else is great. Unfortunately that's not enough to keep me going. Disclaimer I have been a gamer for over 30 years. I tend to play mostly PC games. I also bounce around between games A LOT. I may purch
To be honest, the game is just kind of boring. I really wish other reviews would stop comparing it to Into the Breach, about the only similarity is they both use robots in a small area. Gameplay and strategy is completely different, it's not even turn based (although it probably would have been more fun if it was). It's just real time drag your mech here, drag your mech there with some roguelite tree map flavoring. Not really feeling the gravity of when your mechs do or take damage, there's no real weight to it or damage effects. About rolled my eyes when i saw the thrilling roguelite upgrades you can get for your mechs like +3 speed, +1% crit, +10 hp...Don't recommend, especially at $20 right now
Cover should not be one sided a wall is a wall
I ultimately can't recommend this game, despite thinking it's not essentially a bad game. It could hit right for certain people, but I don't see most playing for a long time for a roguelite. The main problem with the game is that it doesn't feel tactical enough, contrary to what the previews suggest. Most of the gameplay boils down to moving your mechs close to the enemy and watching as they attack. The mechs move too slowly and don't fire when moving, so there's no real reason to move them while in active combat. You'd only lose hp by doing so. The whole game just feels like you need to hope for the best, as there's not much you can do to increase your chances of winning. The mechs do have 1 active ability each, but they barely make a difference in the way you'd play. The most useful is with the first mech, allowing you to jump to a farther tile. The mobility can be helpful, but ultim
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