Heavy Fire: Afghanistan is a super fast playing on-rails shooter set in modern-day Afghanistan featuring tanks, assault vehicles and helicopters. The game offers 60 awards, one machine co-op for up to four, Steam Cloud, Leaderboards and Trading Cards.


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Unified technical telemetry aggregated from Steam, Valve Steam Deck, ProtonDB, PCGamingWiki, and IGDB.
| Lingua | Interfaccia | Audio | Sottotitoli |
|---|---|---|---|
| Inglese | |||
| Tedesco | |||
| Francese | |||
| Spagnolo | |||
| Italiano |
Official minimum and recommended hardware configurations.
Top helpful player reviews pulled directly from the Steam open registry with verified playtime hours.
First off, let's get the elephant out of the room: this is an on-rails shooter. The developer made no attempts to hide the fact, so if you read a review from someone who is particularly irate about this, they probably lack reading and visual interpretation skills. Heavy Fire: Afghanistan is the guiltiest of pleasures. It's more linear than a triple-A shooter, has a setting that's about as overdone as that pizza I left in the oven last night, and quick-time events that would make David Cage blush. And yet, between the story and dialogue that fumbles with both the English language and basic military jargon, guns that look and sound like they were assembled from the imagination of Call of Duty-playing seven-year-olds, and graphics that give off a "Medal of Honor 2010 played on a toaster" vibe, this game... is pretty fun. It's a basic on-rails shooter that doesn't really do anything wrong
I always loved that kind of genre - shooter on rails - the house of the dead, and various other arcade machines were my favourite. So what about this one. This game definitely has a lot of problems: -Various camera bugs -Imbalanced enemies won't let you get out of the cover -If you pick up the ammo sometimes you won't change your weapon back from pistol and there is no button to switch weapons -Ingame options tell you to adjust brightness while there are no brightness settings at all ¯\_(ツ)_/¯ -Enemies look nearly identical to the ally AND they are the same color as the surrounding are all the time + they can't be seen behind the special effect like burning barrels so sometimes you can't find an enemy for ages. -♥♥♥♥♥♥♥♥ awful voice work (acting). Now why this game is not THAT bad: +This game supposed to be silly so if you take this into account voice work is okay +Nice visuals and th
I can understand the negative reviews. People are used to FPS with a free movement, more weapons and more gameplay. I can also understand that you can get bored with the repetitve scenes. And well, it's true that in the easy mode, you have often sunlight in the eyes and being blind to any enemies. True, the fact that the controller can't be set for player 1 is also annoying as the default keys for the keyboard aren't natural at all for me (AZERTY keyboard...). However, I don't understand the "outdated graphics". Seriously, you don't need CoD graphic quality to enjoy a war FPS! Graphics are good in my opinion. And besides, the gameplay is nervous. Once you progress in the game, you can see more enemies at the screen. And when the Veteran mode is unlocked, some stuf change. Like the fact that the enemy is quicker to hurt you. I'm not used to rail shooter, I prefer "normal FPS" but it doe
Having actually been to Afghanistan, I can testify that: 1) Terrorists do, in fact, do cartwheels 5 feet in front of you 2) One bullet kills every bad guy 3) One magazine can take down an armoured vehicle 4) The over use of the phrase "tango down" 5) One Soldier can single-handedly rid the coutnry of terrorists So ya, if you want a real Afghanistan experience, play the hell outta this game!
first of all this is an on rails shooter that was released in 2011 for Windows and consoles by Teyon. there is a few things I really didn't like about this game like the camera always moving and if your firing any weapon when the camera just happens to move you will kill your own soldiers and I think I killed over 300. the fact that you couldn't move on your own and fire on your own at any target you wanted too. the gameplay is ok the graphics looked really sharp the story was almost like every other war game I have played, it kinda reminded me of one of the first Ghost recon games i played on the first xbox. but overall it's pretty easy till you hit veteran. I gave up on this game a long time ago and again decided to try it again and beat it because one of my friends was playing it. overall I liked it but didn't like a few minor things in the game but it's enjoyable if you can kill the
Low-budget on-rail shooter, made for the consoles like Wii and PS3 primarily, but adopted for the PC as well. It wasn't anything special even right after the release in 2011, and now in Steam it is just a cheap, easy and relatively fast "platinum" and steam-cards-farm. I started it first in the midnight, and fell asleep after 4 levels (about 5-7 minutes each). Then I've played it in the bright day time, fully rested... but still had the urges to fall asleep a dozen times. You know, those really long winking like you're hearing some preaching again... in the middle of the shootout, where the bullets are flying at you. Boy, is this game so boring on purpose, or it is just the designers easy hand? The story about some US soldier, believing he can do anything that really matters by shooting Afghans on their land... weak. The sounding actors through the missions were... not really acting.
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